Level
3rd
Casting Time
1 Action
Range/Area
120 ft.
(20 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Bludgeoning
Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes 3d12 bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d12 for each slot level above 3rd.
* - (a piece of obsidian)






-
View User Profile
-
Send Message
Posted Dec 18, 2021In basically the worst possible place to deal fire damage fireball gets worse? Even in the abyss, where most things are resistant to fire, fireball is almost as good. A 20 foot radius is 40 feet across, a way bigger area than a 20 foot across cube. If you can deal 4d6 to 8 enemies or 3d12 to 4, it's not so different. I mean you could argue that erupting earth is better against a few, close together fire resistant targets. BUT when there's only a few enemies, AoE damage becomes less valuable in general. There are plenty of times where you need a fireball and no substitutes will do, there are very few situations where erupting earth will swing a battle so dramatically (though you might get lucky and get three 12s)
-
View User Profile
-
Send Message
Posted Dec 18, 2021To be fair, that still hasn't even caught up since a 20 ft radius is 40 ft across, much bigger than a 20 ft cube.
-
View User Profile
-
Send Message
Posted Dec 29, 2021Druids can't learn Fireball, though.
-
View User Profile
-
Send Message
Posted Oct 6, 2022I wonder, what happens to a building if you casting it inside. Will the floor rise 20 ft. What will Happen to people in a room, when they can not escape?
-
View User Profile
-
Send Message
Posted Jan 10, 2023I have a party member wanting to cast this on a cave roof.. while the spell describes casting it on the ground, the discussion is that technically the roof is still the same material as the ground.this would be the same if the cast it on the side of a cliff
what everyone’s thoughts on this and should there be extra damage from the falling debris? I was thinking 1d6 per 10 feet would be appropriate to a max of 12d6.
Keen to hear everyone’s thoughts on this
-
View User Profile
-
Send Message
Posted Feb 25, 2023I would rule against it, as the spell specifically states “on the ground” and doesn’t make any mention of the surface material being a relevant factor. I like the creativity of your players, but that’s beyond the written scope of the spell, and you can start getting into squirrelly territory if you apply the “well technically” mindset too much.
-
View User Profile
-
Send Message
Posted Oct 28, 2024I think this means you cant stone shape but it doesn't mean you cant cast erupting earth.
-
View User Profile
-
Send Message
Posted Mar 27, 2025It imposes difficult terrain without requiring concentration, slowing down enemies.
-
View User Profile
-
Send Message
Posted Nov 22, 2025This has more utility to make up for the lower damage. Difficult terrain. It's a spell that can slow enemies down without a concentration spell effect. It deals magical bludgeoning damage, which is rarely resisted (monsters that resist physical damage usually just resistance physical damage from nonmagical sources, exceptions are swarms). Also, druids don't get Fireball anyway, so this and Tidal Wave are the best you can do with 3rd-level spells that deal burst damage. Druids are all about battle-long control effects that use concentration and deal damage each turn continuously, not brief AOE effects that deal lots of damage once.