Level
                        
                        
                            1st
                        
                    
                            Casting Time
                        
                        
                            1 Action 
                            
                        
                    
                            Range/Area
                        
                        
                            30 ft.
                            
                        
                    
                            Components
                        
                        
                            
                            V, S, M *
                        
                    Duration
                        
                            
                                Concentration
                             1 Minute
                        
                    
                            School
                        
                        
                            Enchantment
                        
                    
                            Attack/Save
                        
                        
                            
                            None
                        
                    
                            Damage/Effect
                        
                        
                            Buff
                            
                        
                    You bless up to three creatures within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target adds 1d4 to the attack roll or save.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
* - (a Holy Symbol worth 5+ GP)






    
                        
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Posted Oct 3, 2024You can't cast this spell with a Component Pouch anymore lol
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Posted Oct 20, 2024Is it 5gp per cast or does the symbol remain after casting?
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Posted Oct 26, 2024if it doesn't say its consumed, you don't destroy it from the cast. Keep your 5gp+ Holy Symbol :)
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Posted Feb 26, 2025If your DM remembers that the spell uses a holy symbol, this mostly just means magic initiate people need to go out of their way to find one if they want to cast the spell. Granted its 5 gp, so probably affordable and this spell honestly might be worth 5 gp in the long run, but it is important to note for like a first mission.
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Posted Feb 27, 2025I think this is a big part of why the new Acolyte background (which includes Magic Initiate) has a Holy Symbol as part of its starting gear.