Level
4th
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A Plant creature automatically fails the save.
Alternatively, target a nonmagical plant that isn’t a creature, such as a tree or shrub. It doesn’t make a save; it simply withers and dies.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.







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Posted Sep 5, 2024Hm, don’t like the max damage being taken out.
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Posted Sep 9, 2024Yeah seems like an unnecessary nerf... though I suppose the idea was to just make the spell cleaner and more concise. They did at least make sure that the plant automatically fails instead of just having disadvantage, so it's not strictly worse.
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Posted Oct 6, 2024note to self: don't make living plant structures unless the plant is magical on its own.
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Posted Oct 10, 2024I would rather take the old Inflict Wounds and upcast it to get a similar effect, but not rely on saving throw.
Only plants need to fear this :D
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Posted Oct 17, 2024The trade-off of the plant creature always failing the save is a good trade-off. Especially if said creature has legendary resistances they aren't allowed to use for this spell.
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Posted Jun 5, 2025This is so much worse than Fireball. It only does an extra 8 damage on average and only targets 1 enemy instead of being AOE + it as a shorter range and costs a level 4 spell slot instead of level 3.
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Posted Jun 9, 2025If you find yourself up against a lot of plant creatures it might be a better choice, but in general Fireball is pretty overpowered compared to almost anything.