Level
4th
Casting Time
1 Action
Range/Area
30 ft
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic
A creature that you can see within range makes a Constitution saving throw, taking 8d8 Necrotic damage on a failed save or half as much damage on a successful one. A Plant creature automatically fails the save.
Alternatively, target a nonmagical plant that isn’t a creature, such as a tree or shrub. It doesn’t make a save; it simply withers and dies.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 4.
Hm, don’t like the max damage being taken out.
Yeah seems like an unnecessary nerf... though I suppose the idea was to just make the spell cleaner and more concise. They did at least make sure that the plant automatically fails instead of just having disadvantage, so it's not strictly worse.