Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.
Cantrip Upgrade. The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).







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Posted Sep 3, 2024Whoa major nerf changing this from 120 ft range to Touch!
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Posted Sep 4, 2024Not sure why they felt the need to nerf this spell. It's in competition with Eldritch Blast for goodness sake. They also removed the bonus effect it had on undead. It was basically baby's first necromancy spell, summoning ghost hands to grab someone is the most basic form of summoning undead and it fit that concept really well. The buff to damage is good but not good enough to justify the tradeoff for the nerf. This has gone from not as good as, but the only competition to the almost mandatory cantrip Eldritch Blast to one of the lower tier cantrips out there in my opinion. I'll be using the older version of this for sure when I DM (maybe keep the damage boost too but probably not since the slightly lower damage is part of balancing the awesome effect of no HP recovery) and asking if I can if I'm a player. I get most of the changes that were made to most of the spells, but the nerf here is mind boggling to me. Were there DMs out there complaining that Chill Touch was over powered?
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Posted Sep 7, 2024Don’t know why they didn’t just rename the 2014 version into something that made people think “ranged necrotic” attack. Now we have a bad Touch spell that still doesn’t do the Cold damage people are going to think it would do. (Despite how it’s supposed to evoke “the chilling touch of the grave” vibe.)
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Posted Sep 20, 2024Its like they tried to make inflict wounds a cantrip.
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Posted Sep 22, 2024Not being able to shut down healing from range, just sucks.
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Posted Sep 25, 2024This is terrible, now. Wizards don't want to be in melee range and Eldritch Knights won't have the INT to hit.
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Posted Sep 27, 2024Rest in pieces.
Even Necromancy can't bring this back from the dead...
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Posted Oct 4, 2024I guess you could metamagic distance spell for 30’
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Posted Oct 5, 2024죽음 권역 사제에겐 쓸만해진 거 같아요. 신성 변환을 이 주문으로 발동할 수 있게 되었으니까요.
I think it's going to be useful for Death domain clerics, as they can now trigger chanel divinity with this spell.
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Posted Oct 8, 2024I agree. Necrosis is actually [delayed] by cold, so necrotic damage makes no sense. There is a reason morgues keep bodies cold. Thematically, anything referencing "chill" should deal cold damage, not necrotic.
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Posted Oct 14, 2024Necrotic damage does not exclusively refer to necrosis. It's also used for damage to one's lifeforce or soul. Diseases can be either necrotic or poison damage. Sometimes it's even tied to a Wisdom Save, and that certainly can't be necrosis.
Necrotic damage is actually used for a rather large variety of harm.
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Posted Oct 30, 2024Lol, Nope. Firmly added to this list of spells I'll just never take if a DM insists on the updated version
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Posted Nov 10, 2024this spell doesn't work with to-hit bonus magic items, like with the spore druid and moon sickle
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Posted Nov 20, 2024Ignoring the obvious name and history in 3rd edition, your necrotic damage cantrip is more interesting as a touch spell.
All that said, the wizard isn't casting this, ever. A Wizard might choose between a 1d10 ranged firebolt and a 1d8 chill touch to shut down healing, but he's not running into melee to do it. even for a d10. If a wizard is in melee, he does not want to be there; giving undead disadvantage actually makes this spell useful.
Channeling the chill of the grave
You can tell by this bit of flavor text the designer really wanted to make the spell more consistent with it's name. I'm about to start nitpicking, but this really doesn't belong here. The spell's name is it's flavor text, and also obviously a bit of clever wordplay. Like, why doesn't the spell deal cold damage? Because the cold you're feeling is the flame of your life force being snuffed out. This bit of flavor text is just a little bit juvenile and, I don't know kind of misses the point? Like, maybe when I cast this spell my hands are as cold as death, but... what if they aren't? What if they're the last warmth you ever feel...
Anyway, the undead effect really needs to come back. It doesn't have to be disadvantage though that's totally fine, but it needs to come back.
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Posted Feb 9, 2025For those saying a wizard would never want to use this melee spell I would like to point out that because it is touch it can be cast via a familiar.
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Posted Aug 15, 2025Seeing this was changed to touch literally killed what little enthusiasm I had left for 2024.
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Posted Aug 30, 2025It was always a touch spell in AD&D, 3e and 3.5e. I am not sure why it was made into a ranged spell for 5e 2014 rules.
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Posted Sep 11, 2025Good point. And with find familiar being a 1st level spell, a wizard should never really need to run into melee range to deliver the spell.
Edit:
OOps I'm stupid and quoted the wrong person.
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Posted Sep 11, 2025This is who I meant to quote
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Posted Oct 7, 2025Today I learned that this counters the Regeneration of a troll among other creatures. Came very much in handy traveling with a party that lacks a means to deal fire or acid damage.