Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Concentration
1 Minute
School
Divination
Attack/Save
None
Damage/Effect
Buff
You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.







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Posted Sep 3, 2024So it is no longer any skill check of their choice - the caster has to indicate the specific skill to buff. But it no longer says the spell ends after it is first used, so it lasts for any checks for that skill for a minute?
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Posted Sep 3, 2024It's a good trade off imo. This balances Guidance while keeping the utility. I knew a guy who basically told his DM "assume I am casting guidance every minute" just so he could always have it. My friend would at least have to specify the skill lmao
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Posted Sep 4, 2024I appreciate the "Choose a skill" it makes the guiding feel more intentional and thematic with your "guidance"
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Posted Sep 4, 2024Nice. You can guide someone to be Stealthy and they get a full minute of being stealthier. Or more Persuasive, etc. I like it.
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Posted Sep 20, 2024So since this is a skill check that is buffed. Would i not be able to say a specific ability check (like a strength check or wisdom check) in the next minute?
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Posted Sep 21, 2024That seems to be both RAW and RAI.
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Posted Sep 21, 2024It says choose a skill not an ability so no.
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Posted Sep 29, 2024Right, I would love to say, "I'm going to give them guidance for Charisma" and then the other player can tweak that and put it into Intimidation or Persuasion as they see fit.
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Posted Oct 20, 2024I think Guidance should basically be assumed. For nearly every skill check my character would say "may Yondalla guide you". I know people who pray for everything, rub jewelry, or hold a charm. In a world where gods provable exist and directly contact you I assume that some people, especially those classes who cast it, would constantly pray for support. I know it's a PITA, but any activity that takes more than 6 seconds my character would say it. Rogue climbs a wall "god guide him". Disarms a trap "protect him". Makes a jump "help him fly". I don't know if that was RAI, but I really think that's how it would be used.
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Posted Nov 19, 2024The fact that the caster has to specify a skill now is a really good balancing factor. But it could make it terrible depending on the dm. If the caster guides a rogue's perception it is useless if the DM decides the required rolls should be investigation checks.
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Posted Dec 16, 2024I don't get how this is different from 2014 other than just being annoying. It's going to be cast right before a skill check just like 2014, but now you just say its for whatever skill the dm called for. Like malicious compliance balancing lol
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Posted Dec 18, 2024Worth pointing out that it's no longer limited to just one skill check; it's any check that creature makes with that skill during the next minute.
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Posted Apr 18, 2025Since this is a cantrip and not a concentration spell, you could just cast it several times to grant everyone guidance on everything if there is time enough.
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Posted Apr 20, 2025It is a concentration spell
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Posted Apr 23, 2025You can't do that because it is a concentration spell. That's what the little diamond-shaped C icon next to the duration means.
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Posted May 5, 2025Can I still add 1d4 to Initiative roll (if I choose Initiative)?
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Posted May 5, 2025NO
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Posted May 6, 2025No. The spell says you choose a skill; Initiative is not a skill.
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Posted May 19, 2025You are right but this will not prevent me from casting it at each person for each check. It just means not more than once in 6 seconds. Concentration for cantrips is a bit lame. Cause they cost me nothing just one action. Which is meaningless outside combat. So in fact this change doesn't change anything.
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Posted Sep 1, 2025yeah