Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Healing
A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
Using a Higher-Level Spell Slot. The healing increases by 2d4 for each spell slot level above 1.







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Posted Sep 22, 2024I guess that the 2024 backgrounds will result in a lot more players taking Magic Initiate (Druid) or Magic Initiate (Cleric), giving them access to this spell and Cure Wounds, among others. This is generally regarded as the better healing option in combat, though non-primary casters will probably swap this out for a utility spell at higher levels (for example, a Guide with Druid Initiate might choose Goodberry at level 4).
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Posted Oct 6, 2024Interesting how healing spells went from necromancy, evocation, to abjuration.
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Posted Jan 20, 2025So if i'm reading this correct now it can heal undead?
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Posted Jan 31, 2025Correct. All of the healing spells in the 2024 Player's Handbook have had the old restriction against healing constructs and undead removed.
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Posted Jul 10, 2025It's possible that since they removed the undead restrictions and more recent species options have expanded to allow for more unique creature types besides humanoids such as fey, ooze, and monstrosity type player characters, that we might get species options in the future that are constructs and undead. The other explanation is that they just wanted to simply a lot of spells that had needless restrictions so healing lost all the limitations for undead and constructs, hold monster doesn't have a random restriction to prevent its use on undead, etc.