Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it this way, you don’t need to meet any requirements to cast that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
Object Creation. You create one object of up to 25,000 GP in value that isn’t a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space that you can see on the ground.
Instant Health. You allow yourself and up to twenty creatures that you can see to regain all Hit Points, and you end all effects on them listed in the Greater Restoration spell.
Resistance. You grant up to ten creatures that you can see Resistance to one damage type that you choose. This Resistance is permanent.
Spell Immunity. You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours.
Sudden Learning. You replace one of your feats with another feat for which you are eligible. You lose all the benefits of the old feat and gain the benefits of the new one. You can’t replace a feat that is a prerequisite for any of your other feats or features.
Roll Redo. You undo a single recent event by forcing a reroll of any die roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish spell could undo an ally’s failed saving throw or a foe’s Critical Hit. You can force the reroll to be made with Advantage or Disadvantage, and you choose whether to use the reroll or the original roll.
Reshape Reality. You may wish for something not included in any of the other effects. To do so, state your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might be achieved only in part, or you might suffer an unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of the item’s current owner. If your wish is granted and its effects have consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the god’s divine servants might instantly intervene to prevent it or to encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or affect the Lady of Pain in any way, you see an image of her in your mind for a moment; she shakes her head, and your wish fails.
The stress of casting Wish to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a Long Rest, you take 1d10 Necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength score becomes 3 for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast Wish ever again if you suffer this stress.
When exactly would you or the player roll for that 33% chance? Right after casting? After recovery? Right before the next casting of Wish to leave it in suspense? Thoughts?
First use of 2024 divine intervention: I wish for my divine intervention feature to be replaced by the 2014 version. There.
So in effect, you're giving up a capstone feature that's more guaranteed to get you what you want out of it, for another capstone feature that is totally in the DM's hands in terms of what effect it will have. And on top of that, rules as written, you'll also suffer the negative effects of using Wish.
I think doing it when they next cast Wish would be the most entertaining.
"High level"???? bro everyone knows once u hit 17th level or higher in any class you basically become a lesser Deity in your own right. Hence the fun of hitting said levels
Yeah no, Banning the wish part of wish maybe but the point of being ultra high leveled is that your pretty much a lesser god yourself. Like u could make game breaking use out of every spell above 1st level. This is why physics exists.
I don’t mind powerful characters. Want a Bladesinger/Vengance/Champion multiclass with an artifact weapon, rolled stats, and epic boons? Cool.
Where I draw the line is the 1 spell in the game that lets you rewrite reality. It also does not make sense in the high magic type setting I run. 1 person having Wish is a problem, but hundreds or thousands throughout history? It ceases to work from a world building perspective
"If you suffer this stress", So I would assume it means the moment you would feel the effects of this stress the 33%, and I would suggest letting the player pick 2 numbers of there choice on a d6 and if it lands on them they lose wish.
This is why they should add an upvote feature to these comments because this deserves it.
So I’m trying to figure something out with this Wish spell. There’s a ring called “ring of three wishes” and I’m trying to figure out if using the ring also causes the weakness or if the fact it’s in the ring bypasses that?
Why would the ring bypass it? It's an effect of the spell.
Does this mean that if you use Wish to cast a spell that is beyond it's basic usage (levels 0-8), a 9th level, that you would not suffer the stress since it is being used to duplicate another spell?
Maybe, but the spell isn't guaranteed to be able to do that. That falls under the "Reshape Reality" category, where you need the DM's approval to be able to do it at all, and you risk all manner of ironic consequences.
Assuming you have a 9th-level spell slot to work with, the only real benefit to doing that (as opposed to just using that slot to cast the other 9th level spell normally) is to be able to cast it without costly material components — which, again, you're not guaranteed to be able to actually do.
too op
I WISH warlock could have the wish spell!
So, if you did this in your group, what would you give the Cleric to replace their capstone ability?
… So. Does all the negative stuff still apply when the Cleric uses ‘Greater Divine Intervention’?
Because 1. The Cleric already has a downside to using it (wait 2D4 long rests)
2. If the Cleric ends up losing it, they’ve lost their capstone ability. Sorcerers and Wizards still have their capstone and level 9 spell slot.
Yes, all of that still applies, because there's nothing in that feature that says it doesn't. Remember, though, that the negative effects don't occur if you use this spell to cast a lower-level spell for free, which is a pretty common use of it. And Divine Intervention doesn't use up your 9th level spell slot regardless.
I actually really like this explanation.
Yes. They did absolutely ruin divine intervention. I get it, "Wish powerful", but why don't people think about the FLAVOUR? Is it better to have a Cleric beseech his god for aid and have his god bestow divine abilities or forces like a badass like you stated, or "i use divine wish to cast mass cure wounds."
I really hope they change it back.
So if you're not concerned about the risk of losing the ability to cast Wish and have reached level 19 you could replace your origin feat with an epic boon. If you have inspiration when you use Wish this way your odds of rolling 33 or lower on a d100 with a free reroll is just 10.89%.