Creates an extradimensional dwelling for 24 hours.
Inside the tower, it is possible to float up and down at will at the same speed as a Feather Fall spell. This is necessary to reach the higher levels of the tower, as each of the floors are only connected by central openings. These openings are nine-sided and can be closed by a brass iris with the command word "zu" (German/Zemnian for "close"), and opened with "auf" (German/Zemnian for "open").
Within the tower, the walls are covered with wooden pathways and ramps similar to aqueducts for the fey cats to travel along.The tower is very slowly turning and has clocks scattered throughout that show the time in the place from which the party entered.
The tower's basic structure remains unchanged, but small details can be adjusted and changed each time the spell is cast.
The entryway is a tall, almost cylindrical towering room with nine walls made of vast stained glass windows with ornate designs representing the nine schools of magic. In the center of the room is a winding brass staircase that leads up onto a platform about ten feet in the air with a brass railing around it, at the same height as the bottom of the windows. Looking up, you can see up to the top of the tower. Forty feet above is another nine-sided hole, and beyond that is more space and another nine-sided hole, and beyond that, it starts to get dimmer, but there are at least two more holes still visible. There are nine floors in total. From the center of the platform, thinking "up" causes visitors to rise up through the hole above.
Second Floor
Great Hall
The next floor of the tower is an empty, nine-sided room, not as tall as the first. The room is lit by two rings of floating globules of light, one hovering five feet above the floor, and the other near the ceiling. On each of the nine walls are beautiful wooden Zemnian design sliding doors, all closed, and in each of the corners, at the floor level, are little wooden holes or portcullises, and above those sliding doors are small wooden aqueduct-like ramps or tracks built into the walls, some diagonal, some straight.
The doors in this room, when opened, reveal rooms that can become whatever is wanted at that moment, such as a target practice room, or a party room. There is a hot tub behind one of the doors.
Third Floor
The Salon
The Salon is an immense library on three levels interconnected by wooden spiraling staircases. There is a large fireplace, with stained glass of the same width above reminiscent of Mollymauk's coat. The library is filled with every book that Caleb has ever read. On the second level, on one side, is a large wooden table shaped like the continent of Wildemount, with maps hanging on the walls near it. In different levels are little reading nooks and cozy corners, lit by scattered globules of light. Hidden among the shelves are more of the small wooden tracks.
Fourth Floor
The central landing here is a small wooden nine-sided room with a single door leading to the dining room and from there to the kitchens and the nerve center of the pathways used by the fey cat servants.
Dining Room
The dining room is shaped like a pie wedge, with a very large table in front of a large fireplace with a crackling fire. There are buffet tables and side tables piled high with food. There are swinging doors on the walls of either side of the room.
To the right is a kitchen that smells of pastries, cakes, and sweets, and there are cats everywhere, of all sizes from tigers to kittens, carrying trays and kitchen equipment on their prehensile tails. Occasionally one leaps on one of the winding wooden ramps on the walls and disappears into a hole. To the left is another kitchen cooking meats and other savory dishes, and again manned by cats using prehensile tails to manipulate the cooking equipment. Caleb explained that in each of the bedrooms was a red rope pull next to the fireplace that when tugged, summons one of the smaller cats through a small latched door on each floor.
The cats can also use their tails for other services, such as playing music at dinner.
Fifth Floor
All of the individual bedchambers in the tower are on the same basic plan: a sitting room with a fireplace with stained glass above it and a small rounded table with a stack of five books, then a door to the right leading to a unique private sitting area, followed by another door leading to a bedroom with a bath. On each floor, three sets of three rooms curve around the nine-sided doughnut of the tower. The five books in each room are the same: Tusk Love, The Courting of the Crick, Der Katzenprinz, Change and the Potentials of Transmutability, and Die Waldhexe und andere Zemnische Volksmärchen (The Forest Witch and Other Zemnian Folk Tales).
The central landing for the lower bed chambers on the fifth floor is small, with three doors split evenly across its nine walls. One is decorated with a scarab beetle, one with lilacs, and the third is plain.
Sixth Floor
The central chamber on the sixth floor is similar to the previous one. The doors are decorated with an anchor, a symbol of the Cobalt Soul, and an archway, respectively.
Seventh Floor
The upper bedroom's central chamber on the seventh floor is similar to the previous one. One door is slightly tinted green, one of them has amber veins going through it, and the third is plain.
Laboratory and Study
The second door in Veth's room leads into a combination laboratory and study, with a giant slate on the wall with chalk markings already on it, a slate on the ground, and tables with alchemical equipment and paper everywhere.
Eighth Floor
This floor is only accessible by saying the phrase "Fort, doch nicht vergessen" (which roughly translates to "gone, but not forgotten" in English). The wooden room contains nine doors.
Ninth Floor
The ninth floor was designed to be reminiscent of the experience of staring into a Luxon beacon. It holds a sea of stars, and shows multiple versions of each viewer walking along multiple paths that appear to go on forever.
* - (Calianna's wand, some stained glass, a piece of granite, and a small wooden cat statue)






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