You call upon the primal forces of creation, unleashing a storm of radiant renewal that reshapes the world in your image. When you cast this spell, a luminous whirlwind of radiant, life-filled energy bursts outward from you, filling a 500-foot radius sphere centered on your location. The area glows with vibrant color and gentle warmth as threads of creation weave through air, earth, and spirit. The area is considered brightly lit, and all difficult terrain within it becomes normal terrain.
Winds of Restoration: When the spell is cast, and as an action on each of your turns while it persists, you can choose up to six creatures that you can see within the area. Each chosen creature regains 15d6 hit points and is freed from any curse, disease, blindness, deafness, paralysis, or poison. A creature reduced to 0 hit points is instantly stabilized and regains consciousness. A creature healed by this spell is suffused with radiant vitality, gaining advantage on saving throws against death and disease until the spell ends.
Reconstruction: Each time you take the action granted by the spell, you can also choose up to three structures and up to ten nonmagical objects within the area. They are instantly repaired and restored to pristine condition, no matter their level of damage. Ruins rebuild, shattered weapons reform, and broken landscapes mend themselves.
Creation Surge: Once per turn while the spell persists, you can use your action to conjure an object or structure that fits within a 60-foot cube. The creation must be nonmagical and composed of simple materials such as stone, wood, metal, or crystal. It lasts indefinitely unless destroyed.
Breath of New Life: As an action, you can call a soul back to the world. Choose one creature that has died within the last 1,000 years and whose soul is free and willing. The creature is returned to life with full hit points and all conditions cured, as though restored by true resurrection. Once you use this action, you can’t do so again until the spell ends.
Overwhelming Vitality: At the start of each of your turns, your body surges with the boundless energy of the Positive Plane. You regain 50 hit points. However, if you start a turn with full hit points, you must succeed on a DC 20 Constitution saving throw or gain one level of exhaustion as your mortal frame struggles to contain divine life energy.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/9/2025 12:32:23 PM
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0
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1
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5e
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Coming Soon
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