You touch a creature with necromantic energy. Make a melee spell attack. On a hit, the creature must make a Constitution saving throw. The target takes 9d12 necrotic damage on a failed save and half as much on a successful one. Additionally, on a failed save the creature is infected with a disease that slowly drains them of their life over the course of twenty four hours. With every six hours that pass, they will gain one of the following conditions:
6 Hours- The target begins to feel weak in their limbs as their muscles begin to deteriorate. They now have disadvantage on all Strength checks and saving throws.
12 Hours- The target begins to loose focus as their cognitive functions begin to slow. They now suffer a -3 to all mental ability scores (Intelligence, Wisdom, Charisma).
18 Hours- The target begins to resemble a walking corpse. They now suffer a -9 to all physical ability scores (Strength, Dexterity, Constitution). Additionally, the target now has half of their original health as their new maximum.
24 Hours- The target has succumb to the spells full effect and has died.
* - (1000 gp worth of extremely potent poison and 100 gp worth of roots from an awakened tree, all of which the spell consumes)
Comments