Also usable by Barbarians and Fighters, with the weapon used in the spell's having to be magical. (Common magical weapons have 1 1st level spell slot, Uncommon have 2, Rare 3, Very Rare 4, Legendary 5.)
You channel energy through the weapon used in the spell's casting. You make 1 regular attack with the weapon, then shoot out a 5 ft. Long 10 ft. Wide Crescent that deals Fire damage equal to 1.5 times the weapon's regular damage. (Bravery, +3 AC)
When cast with a spell slot higher than 1st level, increases the multiplier by 0.5 for each spell slot above 1st expended, and increase the Bravery AC bonus by 1.
Used for a Deltarune homebrew system. If used in regular dnd, ignore Bravery and the AC bonus.
"Then, I gotta warn you...
...you're dealing with a couple of sharks." -Susie the dinosaur who DOESN'T have a tail
* - (A martial melee weapon)







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