Level
Cantrip
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Frightened (...)
The caster cups their hands and whispers something unintelligible into a creatures ears.
The target must make a Wisdom saving throw against the caster's spell DC. On a success, the spell has no effect. On a fail, the target rolls 1d4 and chooses an effect from this list. This spell doesn't effect any creature that doesn't know any languages. This spell doesn't effect monks of level 3 or higher. If the spell ends or the target succeeds on the saving throw, the target becomes immune to the effects of the spell for 1 day.
- Nothing happens
- The target imagines that it is on fire for 1d4 - 1 rounds. At the start of it's turn, the target will take 2d4 Psychic damage. If the creature is immune to Fire or Psychic damage, it will be lit on fire, but not hurt. If the creature is resistant to Fire or Psychic damage, it will see itself catch on fire, but will only take half damage. The target can use a bonus action to put themselves out. If the target is already on fire or set on fire after the spell, the spells effects end. This fire is invisible to everyone but the target and the caster.
- The target becomes Frightened of the caster for 1 round.
- The target imagines that several tentacles come out of the ground and grab it. The target must make a Strength saving throw against the caster's spell DC or be considered Grappled for 4 rounds. At the end of each of the target's turn. It may attempt to make another Strength saving throw against half the caster's spell DC. On a success, the target is freed.
At 5th level, you now role 1d8 instead of 1d4, and follow this chart
- Nothing happens
- The target imagines that it is on fire for 1d4 rounds. At the start of it's turn, the target will take 2d4 Psychic damage. If the creature is immune to Fire or Psychic damage, it will be lit on fire, but not hurt. If the creature is resistant to Fire or Psychic damage, it will see itself catch on fire, but will only take half damage. The target can use a bonus action to put themselves out. If the target is already on fire or set on fire after the spell, the spells effects end. This fire is invisible to everyone but the target and the caster.
- The target becomes Frightened of the caster for 2 rounds.
- The target imagines that several tentacles come out of the ground and grab it. The target must make a Strength saving throw against the caster's spell DC or be considered Grappled for 5 rounds. At the end of each of the target's turn. It may attempt to make another Strength saving throw against half the caster's spell DC. On a success, the target is freed.
- A horrific static noise erupts in the target's ear. The target takes 1d8 Thunder damage and is now [Tooltip Not Found] for 4 rounds.
- The target takes 1d8 damage of your choice
- Roll again, increasing the duration of the effects by 1d2 rounds. If you roll another 7, the spell does nothing
- The target immediately falls Prone at the end of their turns for the next 4 rounds. (note: the target can get back up each round, they simply fall down again at the end.)
At 11th level, you now role 1d8 + 1 and follow this chart
- Nothing happens
- The target imagines that it is on fire for 1d4 rounds. At the start of it's turn, the target will take 2d4 + 3 Psychic damage. If the creature is immune to Fire or Psychic damage, it will be lit on fire, but not hurt. If the creature is resistant to Fire or Psychic damage, it will see itself catch on fire, but will only take half damage. The target can use a bonus action to put themselves out. If the target is already on fire or set on fire after the spell, the spells effects end. This fire is invisible to everyone but the target and the caster.
- The target becomes Frightened of the caster for 3 rounds.
- The target imagines that several tentacles come out of the ground and grab it. The target must make a Strength saving throw against the caster's spell DC or be considered Grappled for 6 rounds. At the end of each of the target's turn. It may attempt to make another Strength saving throw against half the caster's spell DC. On a success, the target is freed.
- A horrific static noise erupts in the target's ear. The target takes 1d8 Thunder damage and is now [Tooltip Not Found] for 5 rounds.
- The target takes 2d8 damage of your choice
- Roll again, increasing the duration of the effects by 1d3 rounds. If you roll another 7, the spell does nothing
- The target immediately falls Prone at the end of their turns for the next 5 rounds. (note: the target can get back up each round, they simply fall down again at the end.)
A bright light blinds the target. It takes 1d8 Radiant damage and is blinded for 3 rounds
At 17th level, the duration of every effect gains a +1 modifier






