Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
1 Minute
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Debuff
Play a short, but unbearably catchy tune laced with enchanting magic. Up to three creatures of your choice that can hear you must pass a Charisma saving throw, or have the tune stuck in their head for the duration. Affected creatures lose concentration on active spells and can no longer perform actions that require concentration. Additionally, they will be forced to sing, humm or whistle the tune if possible, rendering them unable to talk, use breath attacks, or cast spells with verbal components and it will give away their position if they try to hide or sneak. Affected creatures can repeat this saving throw at the end of their turn.
* - (Any melodic instrument that you are proficient with)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/17/2020 5:35:30 PM
|
10
|
1
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|
Coming Soon
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