The caster furiously swipes the air in front of him tearing reality apart in the form of a window to the far realm making anyone in front of him to catch a glimpse of the horrors of that maddening dimension. Anyone in a 30 feet cone in front of the caster must make a Wisdom saving throw. On a failed save the victim takes 5d6 psychic damage and must roll once in the Short-Term Madness table (D.M.G. pag:259), on a successful save the victim fools himself to believe that what he saw was merely an illusion taking half damage and avoiding falling into madness. At the end of each turn, a character affected by a Short-Term Madness effect can repeat the saving throw to recover from the effect.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th. When you cast this spell using a spell slot of 6th level or higher, roll once in the Long-Term Madness table in addition to the roll in the Short-Term Madness table. When you cast this spell using a spell slot of 8th level or higher, make one roll in the Indefinite Madness table, one additional roll in the Long-Term Madness table and one additional roll in the Short-Term Madness table (each of the short term madness effects requires a different save to prevent or get rid off).
So this is a new version? Nice. This one is way better than all of the other ones.
Should be evocation tho. gr8
Technically this spell creates a portal like the gate spell the only difference is that it only lasts for a second and it's always to the far realm also all the spells that are based on teleportation and opening magic gates are conjuration so it makes sense.
To clarify, would casting with an 8th level slot impose a total of 5 madness effects (1 indefinite, 2 long term, and 2 short term)? That's technically how it is written ("one additional", as opposed to "in addition to") but I'm unclear if that was the intention.
edit: Nvm, I see that you refer to each short term madness, which means there must be more than 1. 5 effects does seem like a lot to manage for the DM but I suppose it's an 8th level spell.
Yes, that is how I intended the spell to work. I had some issues trying to make that part of the spell clear and easy to understand, I must have rewritten it like 6 times minimum and I am so relieved that you got it right. But if you have a suggestion on how to make it easier to understand please let me know. Hope you enjoy using my spell and I hope your dm doesn't use it on you at 8th level because that gotta hurt.