You focus your senses and extending your being into an artificial vessel. While you are extending your mind into this vessel your body is incapacitated yo can move and manipulate the vessel as though it were your own body. For the spell's duration you can use you action to transfer your conscious form the vessel to your body causing the vessel to fall dormant again, the vessel can be re-entered as an action. While dormant the vessel is considered an object in regards to any spell or attacks made at it in this time. The stat block for the vessel can be found below. any damage made to the actual vessel can be healed by the casing Woodwick's Wicked Wood again, the mending spell, or by spending an hour doing repairs.
While you are in the vessel, the following rules apply:
- Your game statistics are replaced by the statistics of the vessel, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies.
- You can’t cast spells, but transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as Bigby's Hand, that you’ve already cast.
- If the vessel drops to 0 hp while your consciousness is in the vessel the crystal orb shatters and must be replaced, when this happens your conscious is jettisoned back into your body forcing you to make an intelligence saving throw, on a failure you take 2d10 psychic damage, half as much on a success.
- If your body is attacked while you are embodying the vessel you are forced to make a concentration save, on a failure you are forced to use you reaction to return to your body, if you have already used your reaction that round you will be unable to use your action on your next turn.
At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, the creature assumes the higher level for that casting wherever it uses the spell’s level in its stat block.
SPIRIT vessel
Small or medium construct, unaligned
Armor Class 11 + the level of the spell (natural armor)
Hit Points equal the construct's Constitution modifier + your spellcasting ability modifier + ten times the spell's level
Speed 35 ft.
Damage Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned
Languages The languages you speak, telepathy 60 ft.
Magic Weapons. The vessel's weapon attacks are magical.
Arcane Charge. As your action you can spend a spell slot to imbue your vessel with vicious arcane energy. Chose acid, lightning, or psychic. For the next minute when you use the Pummel attack you add damage of the chosen type equal to 1d8 per spell level used to cause this affect.
Actions
Pummel. Melee Weapon Attack: +3 + your proficiency bonus, reach 5 ft., one target. Hit: 1d10 + your spell casting modifier bludgeoning damage.
* - (A marionette the size of a small or medium creature with an inlay of a crystal orb worth at least 500gp.)Previous Versions
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