Level
1st
Casting Time
1 Action
Range/Area
Sight
30 ft.
Components
S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed
You attempt to impress a creature you can see within range by flexing super hard. It must make a Wisdom saving throw and if it fails, it is impressed by you until the flex ends or until it succeeds on a Wisdom throw after your turns.
In Combat:
The flexed-on creature becomes hella distracted as it's 'mirin you and can be attacked with Advantage.
Out of Combat:
The flexed-on creature regards you as a friendly acquaintance, if not a potential mate, and is charmed. When the spell ends, the creature knows it was charmed by you.
You must finish a long rest before using this spell again.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/5/2020 2:22:26 AM
|
14
|
0
|
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|
Coming Soon
|
|
|
8/10/2020 12:13:05 PM
|
15
|
1
|
--
|
Coming Soon
|







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