Level
1st
Casting Time
1 Action
Range/Area
Sight 30 ft.
Components
S
Duration
Concentration 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to impress a creature you can see within range by flexing super hard. It must make a Wisdom saving throw and if it fails, it is impressed by you until the flex ends or until it succeeds on a Wisdom throw after your turns.

In Combat:
The flexed-on creature becomes hella distracted as it's 'mirin you and can be attacked with Advantage.

Out of Combat:
The flexed-on creature regards you as a friendly acquaintance, if not a potential mate, and is charmed. When the spell ends, the creature knows it was charmed by you.

You must finish a long rest before using this spell again.

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2020 2:22:26 AM
14
0
--
Coming Soon
8/10/2020 12:13:05 PM
15
1
--
Coming Soon

Spell Tags: Control Social

Available For: Bard (Legacy) Ranger (Legacy) - Beast Master (Legacy) Wizard (Legacy) - School of Enchantment (Legacy)

SirLoyn

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