Three illusory duplicates of yourself appear in your space. Until the spell ends, the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real. You can use your action to dismiss the illusory duplicates.
Each time a creature targets you with an attack during the spell's duration, roll a d20 to determine whether the attack instead targets one of your duplicates.
If you have three duplicates, you must roll a 6 or higher to change the attack's target to a duplicate. With two duplicates, you must roll an 8 or higher. With one duplicate, you must roll an 11 or higher.
A duplicate's AC equals 10 + your Dexterity modifier. If an attack hits a duplicate, the duplicate is destroyed. A duplicate can be destroyed only by an attack that hits it. It ignores all other damage and effects. The spell ends when all three duplicates are destroyed.
A creature is unaffected by this spell if it can't see, if it relies on senses other than sight, such as blindsight, or if it can perceive illusions as false, as with truesight.







-
View User Profile
-
Send Message
Posted Jun 21, 2018Real good spell.
-
View User Profile
-
Send Message
Posted Jan 21, 2019So do your duplicates copy spells you cast? And do they do damage or are they just imitations?
-
View User Profile
-
Send Message
Posted Mar 6, 2019Just imitations
-
View User Profile
-
Send Message
Posted May 10, 2019Just imitations, yes. But, I would also argue, mimics the image of your spells so as to disguise your location; so you don't give yourself away casting magic missile or something.
-
View User Profile
-
Send Message
Posted Aug 10, 2019Right. They copy your movements exactly, including somatic components. They are completely indistinguishable.
-
View User Profile
-
Send Message
Posted Oct 12, 2019My DM is saying that creatures with Tremorsense shouldn't be affected by this spell, but everywhere else I look online people say that the Tremorsense isn't SO accurate that it can pinpoint you, and differentiate you from your duplicates. Thoughts?
-
View User Profile
-
Send Message
Posted Oct 29, 2019Why not just close your eyes and attack as if blinded with disadvantage instead of attacking with a one in four chance of getting the right one?
-
View User Profile
-
Send Message
Posted Nov 5, 2019What happens if you go down? My DM said that the images would not persist, and I agree with that because that makes sense. But it says that the spell ends when you dismiss it, all illusions are destroyed, or you dismiss them as an action. Since it's not concentration, that leads me to believe that the ruling would be that the illusions stay.
For example: if you cast sleep, the enemies wouldn't be triggered to wake up if your character goes down.
But it doesn't make sense for the illusions to still be there if you've gone down. It would still benefit you and possibly prevent a death saving throw. Thoughts?
-
View User Profile
-
Send Message
Posted Nov 12, 2019Yeah, the illusions would stay even if you are incapacitated, asleep, paralyzed, petrified, or whatever.
"Oh no, HailRobonia the illusionist is down, someone heal him!"
"I'm trying, but I keep healing his mirror images!"
-
View User Profile
-
Send Message
Posted Dec 11, 2019If the attacker is wise or intelligent enough to realize a viable strategy against this spell is closing their eyes and relying on their other senses to attack, I'd give it to them. Having your attacker hit you with disadvantage is comparable to the other 2nd level illusion spell, Blur. Also, because the blinded target would be unaffected by the spell, I'd rule that the duplicates stay in place for any other attacker using sight.
-
View User Profile
-
Send Message
Posted Dec 25, 2019The problem with this is that you are not only attacking with disadvantage, but now opening yourself to being attacked by anyone else and giving them advantage on that attack, not just the one you're attacking that has mirror image up. Someone else compared it to the spell Blur but I actually consider this spell stronger for the above reason. I as a DM would let you close your eyes but be aware that for the next round all attacks against you will be with advantage.
TLDR: it's a strong spell.
-
View User Profile
-
Send Message
Posted Jan 8, 2020No concentration,
-
View User Profile
-
Send Message
Posted Feb 16, 2020Would someone be able to know which one is the real on with investigation?
-
View User Profile
-
Send Message
Posted Mar 8, 2020Does this mean AoE attacks can destroy multiple duplicates, or that they can only be destroyed by attacks requiring attack rolls?
-
View User Profile
-
Send Message
Posted Apr 5, 2020What is an "area of effect attack?" I understand what you're getting at, but there's no such thing in the game. For example, a Fireball isn't an "attack;" it's an effect that does damage in a designated area.
As it states in the spell description, the wizard must be the target of the attack: that is, the attack must be able to select the wizard as the target and then must make an attack roll.
Fireball, for example, will damage the real wizard. The mirror images will still be present, now looking slightly cooked, just like the wizard.
-
View User Profile
-
Send Message
Posted Apr 6, 2020You have to use effects which hit a specific target.
So, unfortunately you couldn’t use fireball to mop them up immediately (although, you might be able to make some progress with Magic Missile).
-
View User Profile
-
Send Message
Posted Apr 8, 2020This is relatively viable. You can't directly target a duplicate, you can only target the caster. The four figures occupy the same space, so you might not even see all four at once. For each missile, the caster then rolls to see whether the missile hits them or one of the dupes, adjusting the roll each time a dupe is hit. There's a strong chance you'd take out all three duplicates in one shot. With second level Magic Missile, you'd have a near certainty of taking out all the dupes and also dealing damage to the caster.
-
View User Profile
-
Send Message
Posted Apr 23, 2020"the duplicates move with you and mimic your actions, shifting position so it's impossible to track which image is real."
Does this mean that any image can get closer to the enemy, away from the enemy, or flank? I am confused on how a person who casts this spell, how can they position them. Also HOW FAR can they be apart from each other.. That isn't specified lol
-
View User Profile
-
Send Message
Posted Apr 27, 2020a couple of months late so i doubt its an issue any more, but in the rules of the spell it mentions that a creature would be unaffected if they rely on senses other than sight. so i would rule with him that because tremorsense allows you to feel where people are, it would not affect that creature. the illusions do not have weight to them.
-
View User Profile
-
Send Message
Posted Apr 27, 2020a couple of months late so i doubt its an issue any more, but in the rules of the spell it mentions that a creature would be unaffected if they rely on senses other than sight. so i would rule with him that because tremorsense allows you to feel where people are, it would not affect that creature. the illusions do not have weight to them.