Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Abjuration
Attack/Save
None
Damage/Effect
Buff (...)
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
* - (holy water or powdered silver and iron, which the spell consumes)
"A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot."
I believe RAI, the casting of the spell requires the same amount of Holy Water as a cleric or paladin can produce in this ritual, costing 25 GP worth of materials.
Anyone know why this isn't on the Druid spell list in D&D Beyond? Per Tasha's it's available to Druids.
too bad it doesnt work on constructs
Just used this in my campaign as a cleric
Because a single 1st level spell would let you trivialize Curse of Strahd.