Level
3rd
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect
Buff
At your touch, all curses affecting one creature or object end. If the object is a cursed magic item, its curse remains, but the spell breaks its owner’s attunement to the object so it can be removed or discarded.
I honestly hate how there's no dc save for this spell but for Bestow curse there is. I feel like it kills the entire unique nature of curses. It's like I gotta cast a second curse on someone that makes anyone with this spell be turned like the just got effected by the turn undead channel divinity or something.
Im cursed to be charmed by the BBEG for one year does this work on that
As both a Player, and especially as a DM, I absolutely hate this spell. It ruins so much great story potential and adds nothing to the game.
I realize, of course, that I am free to change it at my table, but then you always get that one player who complains.
But seriously, why have a spell that just removes curses so simply? What's the point in even having curses if any 5th level Cleric, Wizard, or Warlock can just remove it?
Imagine if instead of Abjuration, it was Divination, and instead of Removing the Curse, it revealed how to Remove the Curse? Now all of a sudden you have a super useful spell that alleviates feeling frustrated about what to do about whatever curse is inflicting you or your companions, and you get a great story hook and adventure out of it.
Anyway, sorry about the rant, this spell just really annoys me. :'D
Why isn’t there a mechanic for which curses this works on? It puts no limitations on it, when most DMs will.
Couldn’t curses have levels, or DCs, or tiers (Lesser Curse, Curse, Greater Curse)?
Always wondered why a druid can't cast remove curse. As druids are essentially nature priests, it would make sense that they could cure lycanthropy. Without this spell, they can't.
I’ve ran curse of Strahd and my players were removing lycanthropy left and right. I ruled that it worked on some that were afflicted but the ones born as werewolves weren’t “cursed” so it didn’t work
I've decided to make this spell 2 levels higher and consume 100 gold worth of refined silver because it's very existence as is makes so many cool things useless, but I still think it should exist
VRient rule for you folks.
remove curse is the final nail in the coffin of breaking a curse. But before you can do so you must check all the boxes needed.
example werewolf: you have to have killed the wolf that made you, and use its blood, fur, and teeth to make a potion that when consumed forces an empowered transformation. Only when that form is brought to a weakened stake through your friends defending themselves can that remove curse be applied to free you.
or another, curse of insomnia: a green hag cursed you. the curse causes you to not remove levels of exhaustion from long rest. You still mechanically regain things like spell slots.
to break it you have to get the words of the curse she used, typically from her home or from her. After that you need to use the remove curse speaking the words backwards to lift it.
and finally: the curse of rotten luck. You have managed to anger a fae, god Of trickery, or just the move devious little djinn. And because of that you have been cursed with the worst luck. Mechanically you just have disadvantage on every roll and can’t negate that with advantage. No amount of help will give you a straight roll.
how to break it, well you need two things. You need help from people to create a game that can’t be lost, and someone else to play you. First you go under the can’t get lost rules, your friends make it so you can’t lose (three cups with 3 seeds) and no matter what you guess the right cup. Then the other person goes, you create a situation where they can’t win (3 cups no seeds) and they can’t possibly guess where the seed is.
upon the resolution of the game you shake their hand and the curse passes to them, you still have it tho but now that remove curse can break it from you.
Have fun!
Well maybe the whole part of the campaign is to get to the person/object that is cursed. That could be the difficult part, but once that is done, you cast the spell and it is over. Keep in mind it is a touch spell, os if the object cannot be touched, or is difficult to touch...
Because lycanthropy as a curse is outside of nature?
Wouldn't that be the spell "greater restoration" then.... It five level, other conditions, magical effects, remove curses, only take up 10gp of diamonds powder consume by the spell.
Personally, I see it as a RP aspect of the pact. Someone that is desperate to have a curse broken is exactly the sort of person that would willingly make a pact with a patron. The patron then either removes the curse or makes it so the warlock can remove the curse themselves once they prove themselves.
Can you use this on strahd in the curse of strahd campaign he’s a vampire
Nope. Vampirism isn't technically a curse. Especially in Strahd's case.
This curse is unaffected by anything less than Greater Restoration/Wish/treatment by a reclusive monk...
This spell is hilarious with living armour!
One question. Can it take a curse off of a person?
One common house rule (and the one I use) is that Curses have levels, and Remove Curse must be cast at or above the level of the curse to be able to undo it. (a 9th level Bestow Curse would require a 9th level Remove Curse). Or else it need specific components (gained via a quest of some kind) to be used to break the curse (Grim hollow has some great alternate rules on that).
That's most of what it is in the book for. Either someone used Bestow Curse on a character, or they equipped a cursed item. In either case, the curse is removed from a person. It doesn't prevent them from having Bestow Curse applied to them again, nor does it 'fix' an item, it merely releives them of the curse. If, for example, there were a magical trap that cursed anyone who opened a sarcophagus without performing the proper rituals, then the character will keep getting cursed if they keep looting those sarcophagi. If the curse came from an item, Remove Curse will unattune the item and allow them to remove it, but if they attune to it again, the curse is applied again.
For Remove Curse on a lycanthrope, I'd require some extra steps. Maybe the curse of lycanthropy is coming from a pathogen in its blood, so you need to cure the disease too, or the curse will simply come back in the same way it would if the person were bitten again. Maybe curing the disease requires a special potion made with aconite (wolfsbane) stored in a silver flask. Aconite is poisonous, so you might need a Neutralize Poison spell on hand as well, or else you might end up with a fully human, but also quite dead, patient. Beating a lycanthrope unconscious so the potion can be applied is its own challenge, and if someone is bitten in the attempt, now the problem is much worse. If you decide killing the lycanthrope is easier, and you shoot it full of silvered crossbow bolts before doing some investigation, you might discover too late that the werebeast was, in fact, the daughter of the noble who hired you to deal with the creature. Now you're not only missing the reward, you'll need to flee the area or be executed/assassinated.
Point is, you can always add complications so a simple 3rd level spell slot doesn't solve the problem by itself.
ghfg