Sorcerer
Base Class: Sorcerer

Your family has been blessed by an animal spirit, or has had animalistic blood on their bloodline, this blood flowing though your veins has given you powers.

Animal Ancestor

At 1st level, you choose one type of animal as your ancestor. The abilities of each animal are used by features you gain later.

Animal Ancestry

ANIMAL BONUS TYPE

Cat

Dexterity

Lion

Constitution

Dog

Charisma

Fox

Wisdom

Owl

Intelligence

Bear

Strenght

 

Bear

At 1st level, you choose one type of animal as your ancestor. The abilities of each animal are used by features you gain later.

Cat

At 1st level, you choose one type of animal as your ancestor. The abilities of each animal are used by features you gain later.

Dog

At 1st level, you choose one type of animal as your ancestor. The abilities of each animal are used by features you gain later.

Fox

At 1st level, you choose one type of animal as your ancestor. The abilities of each animal are used by features you gain later.

Lion

At 1st level, you choose one type of animal as your ancestor. The abilities of each animal are used by features you gain later.

Owl

At 1st level, you choose one type of animal as your ancestor. The abilities of each animal are used by features you gain later.

Animalistic Body

As magic flows through your body, it causes physical traits of your animal ancestors to emerge, your hp increases by 1 for each sorcerer level you have.

You also have proficiency on Animal Handling and Survival

Naturalistic Affinity

Starting at 6th level, when you roll something that uses the ability score your animal ancestor represents you can use 1 sorcery point to have advantage on your roll.

Animal Claws

At 14th level, you gain the ability to manifest animal claws from your hands, gaining slashing damage on unarmed strikes. You can create these claws as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.

Animal's Aura

Beginning at 18th level, you can create an aura of your animal ancestor around you, causing enemies that fail a saving throw of the ability score your animal ancestor represents (DC {{savedc:cha}}) to be affected by one effect that varies depending on your animal ancestor.

Animal's Aura: Bear

You create a 60 feet Bear Aura causing enemies who start their turn there to roll a STR saving throw, in a roll fail they become [effect]frightened[/effect]

Animal's Aura: Cat

You create a 60 feet Cat Aura causing enemies who start their turn there to roll a DEX saving throw, in a roll fail they become [effect]restrained[/effect]

Animal's Aura: Dog

You create a 60 feet Dog Aura causing enemies who start their turn there to roll a CHA saving throw, in a roll fail they become [effect]charmed[/effect]

Animal's Aura: Fox

You create a 60 feet Fox Aura causing enemies who start their turn there to roll a WIS saving throw, in a roll fail they become [effect]paralyzed[/effect]

Animal's Aura: Lion

You create a 60 feet Lion Aura causing enemies who start their turn there to roll a CON saving throw, in a roll fail they become [effect]stunned[/effect]

Animal's Aura: Owl

You create a 60 feet Owl Aura causing enemies who start their turn there to roll an INT saving throw, in a roll fail they become [effect]incapacitaded[/effect]

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