Base Class: Monk
These monks have trained in the noble art of archery. They have learned to channel their Ki into making ranged attacks with their chosen bow. Dexterous and deadly, Archer Monks are known to be fierce warriors and cunning assassins.
Skills of the Archer
You have honed your dexterous skills. Choose either acrobatics, sleight of hand or stealth.
Acrobatics
You gain proficiency in acrobatics.
Sleight of Hand
You gain proficiency in sleight of hand.
Stealth
You gain proficiency in stealth.
Hands of the Archer
Your hands dexterous hands gives you skill with certain tools. Choose either calligrapher's supplies, thieves' tools or tinker's tools.
Calligrapher’s Supplies
You gain proficiency with calligrapher’s supplies.
Thieve’s Tools
You are now proficient with thieve’s tools.
Tinker’s Tools
You are now proficient with tinker’s tools.
Bows of the Archer (L3)
When you choose this path at 3rd level you gain proficiency in one of the following bows. This bow also counts as a monk weapon for you. Choose from either:
- crossbow, hand
- crossbow, light
- shortbow
You can select an additional bow at Level 11.
Hand Crossbow
You gain proficiency with a hand crossbow.
Light Crossbow
You gain proficiency with a light crossbow.
Shortbow
You gain proficiency with a shortbow.
Ki Shot
When you take the attack action, on a bonus action you can spend a ki point to make an bonus range attack with your bow.
This attack MUST use your martial arts die and does not gain the benefit of any magical bonuses to attack and damage rolls your bow may have i.e. it were as if you were doing an unarmed strike but from range.
Magic Bow (L6)
You gain a +1 bonus to attack and damage rolls made with your bonded bow (please add the corresponding +1 longbow or shortbow). Attacks with your bow count as magical for the purpose of overcoming resistance from non-magical piercing damage.
This bonus is transferable to other long or shortbows you are wielding that have already been enchanted, provided you have proficiency with it. However, if your bow already grants a bonus to attack and damage rolls, the bonuses DO NOT stack, you are only granted the higher of the two bonuses.
Examples:
- already have a +2 longbow and now granted +1 bonus = +2 overall
- already have a +1 longbow and now granted a +2 bonus = +2 overall
- already have a +1 longbow and now granted a +1 bonus = +1 overall
You gain additional bonuses at Level 11 and Level 17.
Flurry of Shots
When you spend a ki point to do flurry of blows, you can spend 1 ki point to replace one of the unarmed strikes with a ranged attack from your bonded bow, or 2 ki points to replace both of the unarmed strikes.
This attack MUST use your martial arts die and does not gain the benefit of any magical bonuses to attack and damage rolls your bow may have i.e. it were as if you were doing an unarmed strike but from range.
There are improvements to this feature at Level 11 and Level 17.
Bows of the Archer (L11)
Choose a different ranged weapon to gain proficiency in. It also counts as a monk weapon for you.Choose from:
- crossbow, hand
- crossbow, heavy
- crossbow, light
- longbow
- shortbow
Hand Crossbow
You gain proficiency with a hand crossbow.
Heavy Crossbow
You gain proficiency with a heavy crossbow.
Light Crossbow
You gain proficiency with a light crossbow.
Longbow
You gain proficiency with a longbow.
Shortbow
You gain proficiency with a shortbow.
Magic Bow (L11)
You gain a +2 bonus to attack and damage rolls made with your bonded bow (please add the corresponding +2 longbow or shortbow). Attacks with your bow count as magical for the purpose of overcoming resistance from non-magical piercing damage.
This bonus is transferable to other long or shortbows you are wielding that have already been enchanted, provided you have proficiency with it. However, if your bow already grants a bonus to attack and damage rolls, the bonuses DO NOT stack, you are only granted the higher of the two bonuses.
Examples:
- already have a +2 longbow and now granted +1 bonus = +2 overall
- already have a +1 longbow and now granted a +2 bonus = +2 overall
- already have a +1 longbow and now granted a +1 bonus = +1 overall
You gain additional bonuses at Level 17.
Flurry of Shots (L11)
When you spend a ki point to do flurry of blows, now you only need to spend 1 ki point to replace both of the unarmed strikes with a ranged attack from your bonded bow.
This attack MUST use your martial arts die and does not gain the benefit of any magical bonuses to attack and damage rolls your bow may have i.e. it were as if you were doing an unarmed strike but from range.
There are improvements to this feature at Level 17.
Stunning Shot
You have become skilled in the way of the archer, and in channeling your ki into ranged attacks. When you hit with a ranged attack using your bonded bow you can also spend 1 ki point to force the target to make a CON saving throw (DC=Ki Save). On a failed save they becomes stunned until the end of your next turn.
Magic Bow (Level 17)
You gain a +3 bonus to attack and damage rolls made with your bonded bow (please add the corresponding +3 longbow or shortbow). Attacks with your bow count as magical for the purpose of overcoming resistance from non-magical piercing damage.
This bonus is transferable to other long or shortbows you are wielding that have already been enchanted, provided you have proficiency with it. However, if your bow already grants a bonus to attack and damage rolls, the bonuses DO NOT stack, you are only granted the higher of the two bonuses.
Examples:
- already have a +2 longbow and now granted +1 bonus = +2 overall
- already have a +1 longbow and now granted a +2 bonus = +2 overall
- already have a +1 longbow and now granted a +1 bonus = +1 overall
Flurry of Shots (L17)
When you spend a ki point to do flurry of blows, you can replace each of the unarmed strikes with a range weapon attack from your bonded bow without expending any additional ki points.
This attack MUST use your martial arts die and does not gain the benefit of any magical bonuses to attack and damage rolls your bow may have i.e. it were as if you were doing an unarmed strike but from range.
Soul Shot
You can use your ki to pierce into the soul of an enemy creature. Choose a creature within range of your bonded weapon. When you hit with an attack you can spend +5 ki point to force them to make a CON saving throw (DC=Ki Save). On a failed save the target takes 10d10 necrotic damage. If the resulting damage would cause them to fall unconscious they die instantly instead. On a successful save the target takes only half-damage.
You can use this feature once per long rest.
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