Fighter
Base Class: Fighter

From the highest cities to the deepest Underdark settlement, wherever someone wants another person dead or alive, bounty hunters will be there. These fighters excel at solo combat, hunting down their target until they’re either caught or killed. Bounty hunters sometimes work with assassins or even a group of bounty hunters in order to take down more elusive marks. As a rule, though, bounty hunters almost always make sure their employer pays.

Mark Quarry

Beginning when you choose this archetype at 3rd level, you can use your bonus action to declare a creature you’ve heard of or a creature you can see within 30 feet of you. When you do, you gain the following benefits:

  • You gain a bonus to damage rolls against your quarry. The bonus equals your proficiency bonus. You cannot add this bonus if you are benefiting from an effect that already gives you this bonus, such as Hexblade’s Curse.
  • You have advantage on Intelligence (Investigation) checks made regarding your quarry.
  • Whenever you land a critical hit against your quarry, you can reduce its speed by half until the end of your next turn.

These benefits last until you dismiss this effect as a bonus action or until you declare a different creature your quarry. You can only mark a number of creatures your quarry equal to your Intelligence modifier, and regain all expended uses when you finish a long rest.

Damage Control

Starting at 7th level, even when compelled against your will, your sole focus is on your quarry.While you have a creature marked as your quarry, and are compelled against your normal will to attack a creature that isn’t your quarry, you can choose to make the attack miss.

Additionally, you can knock a creature out if you deal any damage that reduces them to 0 hit points, not just with a melee attack.

Background Check

At 10th level, you learn about those you hunt merely by fighting them. The third time you make an attack roll against a given quarry while you can see it, you learn a number of the following of its traits equal to your Intelligence modifier:

  • Its saving throw proficiencies
  • Its damage resistances
  • Its damage immunities
  • Its damage vulnerabilities
  • The number of spellcasting class levels it has

Once you use this feature, you can’t use it again until you mark a new creature as your quarry.

Relentless Pursuit

Starting at 15th level, you refuse to let anything slow your pursuit of your quarry. Your speed can’t be reduced except by the Strength requirement of a set of armor. If you are grappled and attempt to leave the grappling creature’s reach, you must use 15 feet of movement in order to escape the grapple.

Dead or Alive

At 18th level, you've gained the determination to throw all of your energy into one strike in order to succeed. When you hit a creature with an attack roll, you can choose to lose a number of hit points. If you do, your attack deals an additional amount of damage equal to half the number of hit points you lost. If this damage reduces the creature to 0 hit points, you regain all hit points you lost from using this ability.

Once you use this feature, you can’t do so again until you finish a long rest.

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