Base Class: Rogue
The life of a rogue has brought you to the other side many times, many of these times you've have been called to the domains of Death Deities. You've been marked by one of these deities to be their grim reapers of the material realm. You have honed your skills and been blessed to hunt down those who have cheated death and costed your deity a soul. You excel at defeating creatures who are clinging to life, after all, no one lives forever.
Spellcasting
When you reach 3rd level, you gain the ability to cast spells from the warlock spell list.
Cantrips
You learn three cantrips: Toll of the Dead and two other cantrips of your choice from the warlock spell list. You learn another warlock cantrip of your choice at 10th level.
This subclass works the same way as Arcane Tricksters, with the difference that they learn their Spells from the Warlock Spell List and use Charisma as Spellcasting Ability Modifier. Additionally, when they learn new Spells, they have to come from the necromancy or evocation school.
The Spell you learn on 8th, 14th and 20th level can be from any school of magic. When picking this Subclass, two of the three spells you choose must come from the necromancy or evocation School.
Cloak of the Reaper
Your body and soul is clothed on the garments of the grim reaper, fortifying you. Starting at 3rd level, You gain the following benefits:
- You are resistance to necrotic and poison damage, and have advantage on Poison condition.
- You are immune to diseases.
- You have a Darkvision of 30 feet. In total darkness it becomes dim light, in dim light it becomes bright.
Mark of the Reaper
At 3rd level, your path as a reaper make you more deadlier against your dying opponent's. As a bonus action when you caste theToll of the Dead cantrip on a target, You can use your sneak attack against the target even if you don't have advantage on the attack roll, but not if you have disadvantage on it. In addition when the target is missing hit points, your sneak attack die increases from a D6 die to a D8 die.
Curse for the Dying
Starting at 9th level, As an action you caste a curse upon a target you can see within 60 ft. The target must succeed a Wisdom saving throw against your spell DC save. If the target is an Undead, they roll with a disadvantage.
When the target fails, they have disadvantages on saving throws against your warlock spells. you can add your Charisma Modifier to all your warlock damage rolls against the cursed target. In addition if the target is Undead they will be frightened of you for 1 minute, they can roll the save to not be frightened but they will still be under the curse. If the target pass, they are not affected by the curse, if the target is Undead and it passes the save you cannot caste this feature on the target until the next day. This lasts for 1 minute until the curse is cast upon a new target, the target dies, or you are unconscious.
You can use this feature a number of times equal to your Charisma modifier (minimum of 1) Once you have use this feature a number of time to your max, you cannot use this feature again until you take a long rest.
Reaper's Mobility
At 13th level, When you use your reaction for Uncanny Dodge you can also blink 10 ft away from the attacker. In the same reaction when you blink away you can inflict 1d10 ( 1d12 if missing hit points) + your Dexterity Modifier as necrotic damage on the attacker.
You can use this feature a number of times equal to your Charisma Modifier (minimum of 1). Once you have done so you cannot use this feature again until you have taken a long rest.
Out of Purgatory
At 17th level, You have advantages on death saving throws. When you are reduced to 0 hit points or is killed outright, you can instead be brought back to life with an amount of hit points equal to the amount you roll with your hit dices. You can roll up to half your number of hit dices (minimum of 1).In addition you release a wave of ghostly aura that harms those around you. every creature within 30 ft. must make a Dexterity saving throw or take 6d6 narcotic damage or half damage if pass. Once you have used this feature, you can't do so again until you have finished a long rest.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
12/21/2021 1:48:39 AM
|
1488
|
335
|
o.5
|
Coming Soon
|
|
12/21/2021 1:50:11 AM
|
1335
|
10
|
--
|
Coming Soon
|
I can't add any spells