Base Class: Sorcerer
Your innate magic comes from the dragon blood coursing through your veins, passed to you by a patron or your ancestors. Most often, sorcerers with this origin trace their descent back to a mighty sorcerer of ancient times who made a bargain with a dragon or who might even have claimed a dragon parent. Some of these bloodlines are well established in the world, but most are obscure. Any given sorcerer could be the first of a new bloodline, as a result of a pact or some other exceptional circumstance.
Draconic Magic
1st-level Draconic Ancestor feature
You learn additional spells when you reach certain levels in this class, as shown on the Draconic Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.
Draconic Spells
Sorcerer Level | Spells |
---|---|
1st | Command, Identify |
3rd | Darkvision (Self), See Invisibility |
5th | Fear, Glyph of Warding |
7th | Locate Creature, Private Sanctum |
9th | Geas, Legend Lore |
In addition, the spells Elemental Bane, Thaumaturgy, and True Polymorph are added to your sorcerer spell list. True Polymorph may only transform yourself, and only into a dragon of the same basic type as your Draconic Ancestor (black, gold etc.).
Draconic Ancestor
1st-level Draconic Ancestor feature
You can speak, read, and write Draconic, and whenever you make a Charisma check when interacting with dragons, your proficiency bonus is doubled if it applies to the check. In addition, you must choose one type of dragon as your ancestor, its associated damage type will be used at later levels.
Amethyst or Astral (Force)
Your Draconic Ancestor's damage type is force. Whenever you learn a spell that deals psychic or thunder damage, you may swap its damage type to force instead (it may no longer be cast as any other damage type).
Battle or Sapphire (Thunder)
Your Draconic Ancestor's damage type is thunder. Whenever you learn a spell that deals bludgeoning or lightning damage you may swap its damage type to thunder instead (it may no longer be cast as any other damage type).
Black or Copper (Acid)
Your Draconic Ancestor's damage type is acid.
Blue or Bronze (Lightning)
Your Draconic Ancestor's damage type is lightning.
Brass, Gold or Red (Fire)
Your Draconic Ancestor's damage type is fire.
Crystal or Radiant (Radiant)
Your Draconic Ancestor's damage type is radiant. Whenever you learn a spell that deals necrotic or psychic damage, you may swap its damage type to radiant instead (it may no longer be cast as any other damage type).
Emerald or Purple (Psychic)
Your Draconic Ancestor's damage type is psychic.
Green or Mercury (Poison)
Your Draconic Ancestor's damage type is poison, and grants you advantage to saving throws against poison. Whenever you learn a spell that deals acid or necrotic damage, you may swap its damage type to poison instead (it may no longer be cast as any other damage type).
Shadow or Topaz (Necrotic)
Your Draconic Ancestor's damage type is necrotic. Whenever you learn a spell that deals psychic or radiant damage, you may swap its damage type to necrotic instead (it may no longer be cast as any other damage type).
Silver or White (Cold)
Your Draconic Ancestor's damage type is cold.
Draconic Toughness
1st-level Draconic Ancestor feature
Your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class. In addition, when you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Draconic Affinity
6th-level Draconic Ancestor feature
Whenever you cast a spell that deals the damage type of your Draconic Ancestor, you deal extra damage equal to your Charisma modifier (minimum of 1). You also gain the following metamagic options in addition to those that you already know:
Metamagic: Draconic Fury
When you cast a spell that deals damage of the same type as your Draconic Ancestor, and applies only to a single target, you may spend one sorcery point to make a single weapon attack or unarmed strike against the same target as a bonus action.
Metamagic: Draconic Resistance
When you cast a spell of 1st level of higher, you may spend two sorcery points to gain resistance to your Draconic Ancestor's damage type for one hour.
Draconic Flight
14th-level Draconic Ancestor feature
You can sprout or dismiss a pair of dragon wings from your back as a bonus action, gaining a flying speed equal to your current speed. You cannot sprout your wings while wearing armor unless the armor is made to accommodate them, and clothing not adjusted for your wings may be destroyed if you sprout them.
In addition, you may spend five sorcery points to increase your winged flying speed to 60 feet for one hour as a bonus action, and may do this as part of the bonus action to sprout your wings.
Draconic Form
18th-level Draconic Ancestor feature
You gain the ability to unleash the full power of your draconic ancestry! You learn the True Polymorph spell if you do not already know it, though it still may only be used to transform yourself into a dragon of the same basic type as your Draconic Ancestor (green, topaz etc.). When you do so, you may spend 10 sorcery points to gain the following additional benefits:
- You may retain any worn equipment that can accomodate your new form, otherwise items merge with your form as normal.
- You gain access to any Legendary and Lair Actions of your new form. Your Legendary Actions are regained only at the end of a short rest. To establish a lair you must spend at least an hour each day for a month within a suitable terrain feature. Any existing lair begins to return to normal once a new lair is established, once True Polymorph ends for you, or if you have spent less than twenty fours inside your lair during the last month.
- You may cast sorcerer cantrips and spells up to 5th level using your own Spellcasting feature, casting modifier, spells etc., ignoring uncosted material components, but may not have costed material components. Spells of 1st to 5th level cast in this way consume a Legendary Action instead of a spell slot.
Draconic Avatar
When you use True Polymorph to transform yourself into a dragon, you may choose to use the Draconic Avatar stat block below:
Draconic Avatar
Gargantuan dragon
Armor Class 19
Hit Points 256 (19d12 + 133)
Speed 40 ft., fly 80 ft.
Saving Throws DEX +8, CON +13, WIS +8, CHA +13
Skills Insight +8, Intimidation +13, Perception +14
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 24
Languages (shares your languages)
Challenge 17 (18,000 XP) Proficiency Bonus +6
Adaptable. You have a burrow speed or swim speed equal to your walking speed, chosen to match your ancestor. You can breathe both air and water if you have a swim speed.
Damage Immunity. You are immune to the damage type determined by your Draconic Ancestor.
Legendary Resistance (3/day). If you fail a saving throw, you can choose to succeed instead.
Telepathy: You may retain any natural telepathic ability (not equipment or a spell) that you had before transforming.
Actions
Multiattack. You can use your Frightful Presence, one bite attack and two claw attacks as a single action.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage, plus 9 (2d8) damage of your Draconic Ancestor's damage type.
Claws. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
Tail Attack. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
Breath Weapon (Recharge 5-6). You exhale destruction in your choice of a 60-foot cone, or a 90-foot line that is five feet wide. Each creature in that area must take a Dexterity saving throw (DC 21), taking 66 (12d10) damage on a failed save, or half as much on a successful one. The damage type is determined by your Draconic Ancestor.
Frightful Presence. Each creature of your choice within 120 feet and aware of you must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to your Frightful Presence for 24 hours.
Legendary Actions
You can take 3 legendary actions, choosing from the options below. Only one option can be used at a time and only at the end of another creature's turn. You regain spent legendary actions at the start of your turn.
Detect. You make a Wisdom (Perception) check.
Tail Attack. You make one attack with your tail.
Wing Attack (Costs 2 Actions). You beat your wings. Each creature within 10 feet of you must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. You can then fly up to half your flying speed.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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1/20/2022 9:54:44 AM
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3288
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75
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1.0
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Coming Soon
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I played a character using this sub-class all the way up to 17th-level and never had any issues? Feature is definitely implemented correctly so it should be working as expected for you. Are you testing against a new or existing character?
Please note, the feature won't appear under class features as there's nothing it needs to tell you under there; but the spells themselves should appear in your spell list as expected.
Because of the way this works in the character sheet, they may just appear as "Sorcerer" spells, rather than "Draconic Ancestry" or "Draconic Magic", but they should be there, and they should be marked as always prepared if you go into your spell selection (so you can't get rid of them). If you unprepare all spells you should be left with only the Draconic Magic spells, plus anything you get from your race etc.
I know this post is old and maybe I'm just tired and missing something, but I don't think you added the "Draconic Magic" feature correctly cause It's not appearing at all for me and I'm not getting the spells automatically known. Again, maybe I'm just somehow missing something and I'm sorry if I am, but If not, I hope you can fix it soon!
This is basically a perfect update to the Draconic Bloodline. I was looking for a fairly similar build to bloodline with little changes and fits both the updated power scale and beyond's systems perfectly. 10/10
This is a phenomenal rework, and as far as I can tell you made it all function perfectly within the programming limitations of the site. 10/10.
This sub-class is based upon the Draconic Bloodline sub-class from the Player's Handbook, but with a number of important changes:
Changelog
Frequently Asked Questions