Monk
Base Class: Monk

Way of Wrestling monks, or Wrestler, train to perfect martial arts based on grappling. They use their ki to improve their grappling techniques and to dazzle foes. The most dedicated wrestlers are “luchadors”, who constantly wear masks. To a luchador, losing their mask is the greatest dishonor.

Grappling Expert

At 3rd level, You have trained yourself to be great at grappling. When you make an Athetics check to grapple a creature, you can use Dexterity instead of Strength.

Pin

When a creature is grappled, you can spend 2 ki points to attempt to pin it. If the creature fails to escape your grapple in five turns, it is knocked unconscious (not killed.)

Suplex

While grappling a creature, you can spend ki points to suplex the creature. The creature must make a strength or dexterity saving throw (DC= 10+ proficiency+ your wisdom modifier). For each ki point spent, you do 1d8 bludgeoning damage to the creature, to a maximum of 5d8 damage. After performing the suplex, the creature is no longer grappled.

Powerful Presence

At 6th level, you can spend 3 ki points to begin a powerful speech and performance. Any creature that can see you must make a Wisdom saving throw (DC= 10+proficiency+your wisdom modifier), or be either frightened or charmed by you (your choice).

Ariel Attack

                At 11th level, you have learned to attack from higher up. When you are higher up than a creature, either because you are flying, climbing, or on a ledge, you can perform a leaping attack against them.  You perform an unarmed attack at advantage. You can spend 1 ki point to attempt to grapple after making the attack.

No Sell

               Beginning at 17th level, you have learned to manipulate you key to protect yourself from attacks. As a reaction to an attack, you can spend 5 ki points to negate an attack.

Previous Versions

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