Monk
Base Class: Monk

Test, test can you hear two specific things: take names and take lives

Hands on Experience

Starting when you choose this tradition at 3rd level, you gain the ability to grapple your opponents. As a bonus action, you can use the grapple action. When you use the grapple action in this way, you can choose to role the athletics check with either your Dexterity or your Strength modifier, which ever is higher. You gain the ability to grapple creatures of larger size categories at 6th, 11th, and 17th levels.

Forceful Presence

At 6th level, you extend your ki to create a powerful presence, making others struggle with their movement. At a range of 30 feet, you can spend a ki point to target one creature within range to make a Wisdom saving throw against your ki save as a bonus action. If they fail, they are considered under the effects of difficult terrain until the start of your next turn. You can target more creatures by spending more ki points equaled to the number of people targeted.

Stalwart

At 11th level, you gain the ability to channel your presence into a strike. As an action, you can spend 6 ki points to fire off a 15-cone of force that does damage equaled 3 of your martial die. All creatures within the effected area must make a Dexterity saving throw equaled to your ki save. They take full damage if they fail or half as much if they succeed. After rolling damage, choose two of the martial die and add the total as temporary hit points for yourself. 

Dynamic Finisher

Starting at 17th level, you can master the forceful technique to pull off an powerful move. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The target must make a Strength saving throw, and it takes 2d10 force damage per ki point spent on a failed save, or half as much damage on a successful one.

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