Warlock
Base Class: Warlock

The Wild Hunt is a strange phenomenon that takes hold of mortals, driving them to track and kill whatever poor creature they perceive to be their prey. The source of this phenomenon is unclear, but legends tell of raiding parties from the Feywild that draw unsuspecting mortals into their hunt, or of individuals cursed by dark druidic magic.

While its exact origins are unclear, mortals who are bound to this force by a pact start to take on the strange and unusual characteristics of the Feywild; sprouting antlers and their ears growing pointed. As their appearance changes, they slowly lose who they are, becoming one with the Wild Hunt.

Expanded Spell List

The Wild Hunt lets you choose from an expanded list of spells when you learn a warlock spell. Beginning at 1st level, the following spells are added to the warlock spell list for you. You can also choose spells from ranger spell table.

Hunter's Quarry

You can mark a creature as a quarry of the Wild Hunt. At 1st level, you learn the hunter's mark spell. It counts as a warlock spell for you, but it doesn't count against your Spells Known.

When you hit a creature with a weapon attack, you can cast hunter's mark, targeting that creature, at a level equal to your Pact Magic spell slot, without expending a spell slot.

Once you use this feature you must finish a short or long rest before you can cast hunter's mark in this way again.

Wild Warrior

Upon entering into your pact at 1st level, the dark magic of the Wild Hunt imbues you with the skills of an expert hunter. You gain proficiency in the Survival skill, and with all medium armor, shields, and martial weapons.

Extra Attack

The Wild Hunt drives you to attack with the fervor of a true predator. Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Spirit of the Hunt

Starting at 6th level, you can use an action to summon a Wild Spirit to join you in for 1 minute. As a bonus action, you can command the Wild Spirit to harry a creature within 60 feet, reducing the it's movement speed by a number of feet equal to five times your Charisma modifier (minimum of 5 feet).

Once you summon a Wild Spirit with this feature, you can't summon another until you finish a short or long rest.

Predatory Resolve

The wild fervor of the Wild Hunt heightens your instincts. Starting at 10th level, you gain the following benefits:

Master of the Hunt

Upon reaching 14th level, you can call on your allies to join you in the Wild Hunt. When you mark a creature with the hunter's mark spell, you can extend the benefits of hunter's mark to up to two other friendly creatures of your choice.

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