Monk
Base Class: Monk

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Trick dice

At 3rd level, you gain the ability to gain advantage on one dice roll of your choice per long or short rest. You can increase the amount of dice rolls by one at 6th(2), 9th(3), 12th(4), 15th(5), and 18th(6). You can spend 2 ki points to use this ability again if you run out of uses.

Gambler’s Luck

At 3rd level, you gain the ability to reroll your nat 1s if you want to as often as you like. You can also do the same for your friends, and the opposite for your foes in exchange for 2 ki points.

Lucky Strike

At 6th level, you gain the ability to attack someone with such randomness that even you often do not know what will happen. Roll a d10 and that increases the damage and damage type of your attacks in exchange for 2 ki points. You cannot reroll this die.
1: Fire add 1d10
2: Cold add 1d10
3: Lightning add 1d10
4: Acid add 1d10
5: Thunder add 1d10
6: Necrotic add 1d10
7: Psychic add 1d10
8: Radiant add 1d10
9: Force add 1d10
10: Pick the damage type and add 1d12

Strike of Luck

At 11th level, you gain the ability to give your target a random condition when you hit them in exchange for 2 ki points. Roll a d10. This determines the condition inflicted on the target. You cannot reroll this d10.
1: Invisible
2: Deafened
3: Charmed
4: Poisoned
5: Prone
6: Frightened
7: Exhaustion
8: Blinded
9: Paralyzed
10:Petrified

Major Jackpot

At 17th level, you gain the ability to regain 1d8 ki points in exchange for 4 ki points as your bonus action. You may not reroll this dice roll.

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