Base Class: Rogue
The difference between a wetboy and an assassin is that assassins have targets, wetboys have deaders, cause once they are given the task the person is already dead just living on borrowed time. A wetboy can move through the shadows in ways normal rogues can’t. They can meld with the shadows and take out their deaders without ever being seen. And have magical abilities called talent. The main stat for a wetboy is dex followed by con.
Shadow Melding
At 3rd level you gain Shadow melding. A Wetboy has the innate ability to become one with the shadows. While in this form a Wetboy can move through the shadows tha he’s melded to. You are a shadow and to everyone you appear invisible. You still need to make a stealth check to remain unheard but you gain a +5 to stealth checks while in this shadow melding. Shadow melding ends when you attack or leave the shadows or you voluntarily end it.
Wetboy skills
At 3rd level you gain profiency in multiple things. First is a one handed weapon of your choice and with this weapon you treat it as if it has the finesse property since you've trained hard with it. You also gain profiency in herbalism kit for poisons and disguise kit. You also gain advantage on stealth checks in dimly lit and dark areas.
Second attack
At 9th level you can make a second melee attack as a bonus action, but if you gained sneak attack on the first attack you do not gain sneak attack damage on your second. At 14th level that second attack my be a ranged attack or a melee attack. At 17th level you gain your sneak attack on the second attack as long as that second attack is targeting a new target.
Keen senses
When you reach 13 level you gain Keen senses. As a bonus action you can mark a target and identify its weakness making it easier to crit an enemy you now crit on a 19 or 20.
Deaders last words
At 17th level you gain Deaders last words. After years of accepting contracts and killing deaders you gain a sixth sense that shows you just where to strike to kill and enemy. A light stream only you can see appears and you follow it to deliver the strike that'll end the battle. When you crit an enemy marked with keen senses you now have a chance to instantly kill an enemy. The enemy must make a con saving throw 8 + dex mod+ prof bonus in order to survive. On a successful save they are paralyzed til the end of the turn.
Previous Versions
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6/8/2022 7:37:06 PM
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Please update the Shadow Melding feature to include action economy. The way it’s worded could be read to indicate that it is done at will, or at any time. That would include immediately after attacking and revealing one’s self.
I'm so glad to see a Brent Weeks fan in here! Good rendition no less~