Base Class: Ranger
These rangers have spent time practicing through blizzards, storms, and droughts. They may have scaled the tallest mountain or meditated in the eye of a hurricane. Through all that training, these rangers learned to harness the power of elements and use them in their attacks.
Elemental Archer Magic
Starting at 3rd level you learn an additional spell when you reach certain levels in this class, as shown in the Elemtal Archer Spells table. The spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.
Additional Spells
| Ranger Level | Spells |
|---|---|
| 3rd | Absorb Elements |
| 5th | Acid Arrow |
| 9th | Flame Arrows |
| 13th | Elemental Bane |
| 17th | Control Winds |
Imbued To The Elements
You've learned harness magic from the elements and channel it into your strikes.
Elemental focus: When you make a ranged weapon attack you can change the damage type to lightning, cold, fire, thunder, poison, or acid. This damage counts as magical. Also on your first hit of the turn you deal an extra 1d6 of any of the other damage types.
Explored: You gain proficiency in navigator's tools.
Elemental Resistance
At 7th level, youv'e grown use to elemental strikes. As a bonus action you can give yourself resistance to lightning, cold, fire, thunder, or force for 1 minute. You can do this a number of times equal to your proficiency bonus.
Increased Strikes
At 11th level, youv'e gained an increased understanding on how powerful elements are. When you hit a creature with a ranged weapon attacks you can deal an extra 2d6 of elemental damage. You can use this feature the amount of time equal to your proficiency bonus.
Elemental Explosion!
At 15th level you harness destructive power. Your ranges attacks can become area of effect instead. All creature within a 15 foot radius must make a dexterity saving throw or take damage equal the damage of the attack. This can be done a number of times equal to your profiency bonus.
Previous Versions
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7/5/2022 8:19:00 PM
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