Base Class: Warlock
In Midgard
Sometimes a god has need of a cleric or a paladin. And sometimes they need a warlock. In the world of Midgard, worship of the Great Dragons can be rare outside of the Dragon Empire—and within dragonworshipping communities like the Children of Veles in the Southlands and those devoted to Nidhogg or Jormungandr in the Northlands— and it is there we see the grandest shrines and the most notable of clergy, usually devoted to only one of the gods or another. However, some solutions must come from outside the typical doctrine, outside of the usual priesthood, and maybe outside of the church altogether, so a pact is made with the Great Dragons, often for purposes that don’t fit neatly with the needs of church and empire, the needs of the immediate community. Warlocks of the Great Dragons act as emissaries. They aren’t typically as entrenched in a given dogma as a cleric or paladin might be. Though their pact creates a strong bond with the gods, they are rarely fanatics and are often more capable of navigating the oftenconflicting goals of the various dragon gods. That said, rarely do they feel quite as devoted to all, choosing to favor one or two over the others, so knowing where one stands in relation with each of the dragon gods can be of great importance.
The Ancient Dragons
You have made a pact with the dragon gods, the Great Dragons, wielding control over the elements and insight into their deep mysteries.
WARLOCKS OF THE ANCIENT DRAGONS IN MIDGARD
Worship of the dragon gods (known as the “Great Dragons” in Midgard) is rare outside of the Dragon Empire or dragon-worshipping communities like the Children of Veles in the Southlands and those devoted to Nidhogg or Jormungandr in the Northlands. The Dragon Empire holds the grandest shrines and the most notable of clergy, usually devoted to only one of the gods or another. However, some solutions must come from outside the typical doctrine, or the usual priesthood, and maybe outside the church altogether. In such cases, a pact is made with the Great Dragons, often for purposes that don’t fit neatly with the needs of church and empire or the needs of the immediate community. Warlocks of the Ancient Dragons act as emissaries. They aren’t typically as entrenched in a given dogma as a cleric or paladin might be. Though their pact creates a strong bond with the dragon gods, they are rarely fanatics and are often more capable of navigating the often-conflicting goals of the various dragon gods. Rarely do they feel quite as devoted to all, choosing to favor one or two over the others, and knowing where one stands in relation with each of the dragon gods can be of great importance. A warlock of the Ancient Dragons in Midgard can have one or more of the following dragon gods as their patron. Each dragon god has suggested traits to add to your roleplay for your warlock of the Ancient Dragons when that dragon god is your focus for the day. You can change which dragon god is your focus each time you change your blessing. For added flavor, you can associate each dragon god with particular blessings and manifest those roleplaying aspects when you are under the effects of one of those blessings. Each dragon god has suggested associated blessings in its entry.
Azuran. Azuran is the god of wind, an embodiment of the creation and the awareness of what comes next. With wisdom, sight, and awareness, one can follow their path of exploration and inspiration. When you choose Azuran as your focus for the day, you are primed to seek out new discoveries, to explore all that you see. You may speak boldly, proudly, and with confidence. You may move ahead with declarations and avoid holding your tongue. Creation comes through action and voice, embodying the truth that Azuran lives. This enables the piercing of the veil, discovering the mysteries, guiding you to new wisdom, and seeing the world as Azuran wills.
The following blessings are associated with Azuran:
Draconic Hunger, Draconic Senses, Draconic Sight, and Crystallized Hunger.
Baal. Bold and rapid action embody Baal. Sacrifices are willingly given in the form of gold, jewels, and even blood. Each sacrifice is more fuel for the blaze that is Baal’s spirit. Far from mere flame and violence, Baal is a figure that also represents celebration, the excitement and joy that comes with spontaneity. When you choose Baal as your focus for the day, you may act rashly and boldly. You understand that rage itself can be a true aspect of worship, and this is Baal’s embrace. “Fires must be fed” is an oft-heard scripture.
The following blessings are associated with Baal:
Draconic Hunger, Elemental Expertise, Elemental Versatility, and Hunger Crystallized.
Khespotan. Khespotan sees fate as a road to follow. Though you may stray, yet you will find your way back, again and again, for this is the path you follow. When danger lies ahead, when a challenge seems too great, there will be a solution, and it is reliant upon you to find that solution. When you choose Khespotan as your focus for the day, you may find comfort in the earth and be grounded in the fates. You may seek out answers only to find a greater destiny. You may see fate unfolding before you, and, rather than fight it, you’ll instead embrace whatever lies ahead.
The following blessings are associated with Khespotan:
Draconic Senses, Draconic Sight, Elemental Expertise, and Elemental Versatility.
Seggotan. Knowledge is eternal, never truly forgotten. And oaths are binding, never broken. From this, power arises from knowledge and oath.
Seggotan exists as the ocean tide, reaching out to wherever water resides. Bathe in the waters and be forever beholden to them. Seggotan notices those who eliminate his foes. When you choose Seggotan as your focus for the day, your fortune may be best when on the water. You may see the world anew, awash in the body of Seggotan, welcoming of a life more unpredictable, a life without certainty.
The following blessings are associated with Seggotan:
Aquatic Affinity, Aquatic Command, Elemental Expertise, and Elemental Versatility.
Veles. Power beyond imagining.
Veles rarely shows favor, even to those considered their children. As the Creator of Midgard and Father of Serpents, Veles can’t be chosen as your focus for the day. Instead, when you choose a dragon god as your focus each day, there is a 10 percent chance your focus is magically shifted to Veles rather than the dragon god you chose. By embracing this power, you like to think you’ve gained a sliver of Veles’s attention, and in return, you wield your given power in Veles’s name for the day. The blessing you choose is unaffected, as any blessing can be associated with Veles, but you temporarily adopt a more somber, worldly view. You feel you must make a mark on this day, whether for good or ill. The end is coming, of that inevitability, there is no doubt, and Veles will be there to see it. The only way to slow its arrival is to help preserve the natural world and the natural magic within it, buying longevity for the world one day at a time
Expanded Spell List
The Great Dragons lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Great Dragons Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | inflict wounds, Magic Missile |
| 2nd | heat metal, scorching ray |
| 3rd | dispel magic, lightning bolt |
| 4th | greater invisibility, ice storm |
| 5th | flame strike, cloudkill |
Dragon Tongue
Starting at 1st level, you can speak and write Draconic
Wyrmling Blessing
Also starting at 1st level, your connection to your draconic patron or patrons bestows a blessing upon you. When you finish a long rest, you choose which blessing to accept. You can have only one blessing at a time. The blessing lasts until you finish a long rest.
Aquatic Affinity. You gain a swimming speed equal to your walking speed, and you can breathe underwater. In addition, you can communicate with beasts that can breathe water as if you had cast the speak with animals spell.
Draconic Hunger. When you are below half your hit point maximum and you reduce a hostile creature to 0 hit points, you regain hit points equal to twice your proficiency bonus. This feature can restore you to no more than half of your hit point maximum.
Draconic Sight. You gain darkvision out to a range of 60 feet. If you already have darkvision, this blessing increases its range by 30 feet. In addition, you can use an action to create an invisible sensor within 30 feet of you in a location you can see or in an obvious location within range, such as behind a door or around a corner, for 1 minute. The sensor is an extension of your own senses, allowing you to see and hear through it as if you were in its place, but you are
Aquatic Affinity
You gain a swim speed equal to your movement and the ability to breathe underwater. beasts that can breathe water as if you had cast the speak with animals spell.
Draconic Hunger
When you are below half your hit point maximum and you reduce a hostile creature to 0 hit points, you regain hit points equal to twice your proficiency bonus. This feature can restore you to no more than half of your hit point maximum.
Draconic Sight
You gain darkvision out to a range of 60 feet. If you already have darkvision, this blessing increases its range by 30 feet. In addition, you can use an action to create an invisible sensor within 30 feet of you in a location you can see or in an obvious location within range, such as behind a door or around a corner, for 1 minute. The sensor is an extension of your own senses, allowing you to see and hear through it as if you were in its place, but you are deaf and blind with regard to your own senses while using this sensor. As a bonus action, you can move the sensor anywhere within 30 feet of you. The sensor can move through other creatures and objects as if they were difficult terrain, and if it ends its turn inside an object, it is shunted to the nearest unoccupied space within 30 feet of you. You can use an action to end the sensor early. A creature that can see the sensor, such as a creature benefiting from see invisibility or truesight, sees a luminous, intangible dragon’s eye about the size of your fist.
Elemental Versatility
Choose one of the following when you accept this blessing: acid, cold, fire, lightning, or poison. You can’t change the type until you finish a long rest and choose this blessing again. When you deal damage with a spell, you can choose for the spell’s damage to be of the chosen type instead of its normal damage type.
Draconic Mien
At 6th level, you begin to take on draconic aspects. When you finish a long rest, choose one of the following types of damage: acid, cold, fire, lightning, or poison. You have resistance to the chosen damage type. This resistance lasts until you finish a long rest. In addition, as an action, you can harness a portion of your patrons’ mighty presence, causing a spectral version of your dragon patron’s visage to appear over your head. Choose up to three creatures you can see within 30 feet of you. Each target must succeed on a Wisdom saving throw against your warlock spell save DC or be charmed or frightened (your choice) until the end of your next turn. Once you use this action, you can’t use it again until you finish a short or a long rest.
Ascended Blessing
At 10th level, your connection to your draconic patron or patrons grows stronger, granting you more powerful blessings. When you finish a long rest, you choose which ascended blessing to accept. While you have an ascended blessing, you receive the benefits of its associated wyrmling blessing in addition to any new features of the ascended blessing. You can have only one blessing active at a time. The blessing lasts until you finish a long rest.
Aquatic Command. While this blessing is active, you receive all the benefits of the Aquatic Affinity wyrmling blessing. You can cast the control water and dominate beast spells without expending spell slots. When you cast the dominate beast spell, you can target only beasts that can breathe water. You can cast each spell once in this way and regain the ability to do so when you finish a long rest.
Crystallized Hunger. While this blessing is active, you receive all the benefits of the Draconic Hunger wyrmling blessing. When you kill a creature, you can crystallize a portion of its essence to create an essence gem. This gem functions as an ioun stone of protection, but it works only for you and has no value. As a bonus action, you can destroy the gem to regain one expended spell slot. You can have only one essence gem at a time. If you create a new essence gem while you already have an essence gem, the previous gem crumbles to dust and is destroyed. Once you create an essence gem, you can’t do so again until you finish a long rest.
Draconic Senses. While this blessing is active, you receive all the benefits of the Draconic Sight wyrmling blessing. You have blindsight out to a range of 15 feet, and you have advantage on Wisdom (Perception) checks.
Elemental Expertise. While this blessing is active, you receive all the benefits of the Elemental Versatility wyrmling blessing. When you cast a spell that deals damage of the chosen type, including a spell you changed using Elemental Versatility, you add your Charisma modifier to one damage roll of the spell. In addition, when a creature within 5 feet of you hits you with an attack, you can use your reaction to deal damage of the chosen type equal to your proficiency bonus to the attacker. You can use this reaction a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Crystallized Hunger
While this blessing is active, you receive all the benefits of the Draconic Hunger wyrmling blessing. When you kill a creature, you can crystallize a portion of its essence to create an essence gem. This gem functions as an ioun stone of protection, but it works only for you and has no value.
As a bonus action, you can destroy the gem to regain one expended spell slot. You can have only one essence gem at a time. If you create a new essence gem while you already have an essence gem, the previous gem crumbles to dust and is destroyed. Once you create an essence gem, you can’t do so again until you finish a long rest
Aquatic Command
While this blessing is active, you receive all the benefits of the Aquatic Affinity wyrmling blessing. You can cast the control water and dominate beast spells without expending spell slots. When you cast the dominate beast spell, you can target only beasts that can breathe water. You can cast each spell once in this way and regain the ability to do so when you finish a long rest.
Draconic Senses
While this blessing is active, you receive all the benefits of the Draconic Sight wyrmling blessing. You have blindsight out to a range of 15 feet, and you have advantage on Wisdom (Perception) checks.
Elemental Expertise
While this blessing is active, you receive all the benefits of the Elemental Versatility wyrmling blessing. When you cast a spell that deals damage of the chosen type, including a spell you changed using Elemental Versatility, you add your Charisma modifier to one damage roll of the spell. In addition, when a creature within 5 feet of you hits you with an attack, you can use your reaction to deal damage of the chosen type equal to your proficiency bonus to the attacker. You can use this reaction a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Draconic Manifestation
At 14th level, you can assume the form of a dragon. As an action, you can transform into a dragon with a challenge rating as high as your warlock level divided by 3, rounded down, for 1 minute. This transformation works like the polymorph spell, except you can take only the form of a dragon, and you don’t need to maintain concentration to maintain the transformation. While you are in the form of a dragon, you retain your Intelligence, Wisdom, and Charisma scores. For the purpose of this feature, “dragon” refers to any creature with the dragon type, including dragon turtles, drakes, and wyverns. Once you use this feature, you can’t use it again until you finish a long rest.
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Posted Dec 6, 2023I love this! Thank you so much!
Just 1 thing: The Wyrmling Blessing feature doesn't show the Elemental Versatility option in the description on the character sheet, only if you take it as your choice. Is it possible to maybe add it? Thanks in advance!