Base Class: Wizard
An alien power contacted you and imbued your mind and body with mysterious powers. This power is now coursing through your veins and drives you towards more violent forms of magic.
Whatever the alien force which empowered you is, it also shared its knowledge of how to wield both magical and physical destruction with your hands allowing you to wield two-handed weapons and unleash spell at the same time. This knowledge turned you into an agent of destruction, though this power isn't a corrupting one, so you still retain your moral code and can rain destruction on either forces of order or forces of chaos.
With greater understanding of your new powers, you test the extend and nature of them learning all sorts of new ways to combine martial arts and magical arts for the sole purpose of destroying anything which might stand in your way.
Aabar Training
From 2nd level you gain proficiency with two-handed melee weapons (both simple and martial).
Whenever you cast a spell of 1st level or higher, you can use your Strength as your spellcasting ability instead of Intelligence.
In addition, you learn how to cast Compelled Duel, it will not count towards maximum spell known and you won't need to prepare it to be able to cast it.
Mindless Destruction
From 2nd level, as a bonus action you can imbue a two-handed melee weapon you are holding with one of your cantrips. While this effects lasts your melee weapon attacks will also launch the chose cantrip against your attack target for free. From 10th level you learn how to imbue your two-handed weapon with 1st level spell by consuming spell slot of 1st level.
This effect lasts until end of your next turn. However, while this effects lasts your AC will become 8 and you will not be able to increase it beyond 8.
Seal Of Destruction
From 6th level you can ignore somatic spell components while holding two-handed melee weapon.
When you use the Attack action or cast a spell with range of touch, then you can make one weapon attack as a bonus action. You can use this feature a number of times equal to your Intelligence modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Blade of the Destroyer
From 10th level you gain Pact of the Blade warlock's feature and Thirsting Blade Eldritch Invocation. Any weapon affected by your Pact of the Blade will also become an arcane focus for any of your spells.
Subjugate Wizardry
From14th level, choose one:
* Gain Arcane Ward and Projected Ward features. You can now cast abjuration cantrips as bonus action;
* Gain Minor Conjuration and Benign Transposition features. You can now cast conjuration cantrips as bonus action;
* Gain Sculpt Spells and Potent Cantrip features. You can now cast evocation cantrips as bonus action;
* Gain Grim Harvest and Undead Thralls features. You can now cast necromancy cantrips as bonus action.
Aabar Reconstruction
From 14th level, whenever you inflict damage with a melee attack with two-handed weapon, then you will regain (your Intelligence modifier x 2) hit points.
However, if you so choose, you can cause (your Intelligence modifier x 2) bonus necrotic damage to the target of your attack instead of regaining hit points.

I like the Idea of an super glass Cannon melee Character, but im not a hundred percent on this. First you just need the Warcaster Feat or anything to cast while wielding your Weapon and to Cast in Melee without Disadvantage. Sure you can pick it up at level4, but since its that essential, its probably good to give the class some Feature similar to that, or the Feat outright.
Second, im not so sure if it is an good Idea to do this with an Fullcaster. A lot of stuff is possible with highlevel Spells and i think Fullcasters should not have this Versatility since they ARE specialists. It also always overshadows the Idea by a bit. I mean why should you use this Classes Feature when you throw Meteroites or Whishes at your Problems? Not saying your Idea is bad, I even made an entire class here (called Warcaster, had to disguise it as an Arteficer subclass for posting) with an Similar goal. (Not as glass cannon-ly, but still arcane Swordsman) soo... i really think i can see where you are coming from. And yes, the selfheal at the End might turn into an very fun Goblinslashing experiance.
And third... considering that Polearm Master and Sentinel exist... on top of Heavy Weapon master it might be too strong even with that low AC downside. I mean especially with all the freecasting options availabe this is very scary. For example: 1 Level Barbarian with an Rank 8 Armor of Agathys on it is not that easy to get downed Now take 2 levels of Warlock to get improved Eldrich Blast (and said Armor of Agathys) and its just over. I mean 2 Attacks, 8 Eldrich Blasts with Pushback and Bonusdamage is an little Much. Especially when you trigger Sentinal next Turn and do another Attack with 4 eldritch Blasts, Bonusdmg and Knockback. And dont even get me started with Hex and Action Surge. This Guy probably oneturns Tiamat. The Multiclassing options are just too extreme.
I do agree this class also seems very much like a warlock.
same I don't have subscription but great class Baskerevil! :)
If you use Booming Blade, does that turn Mindless Destruction into Extra Attack at level 2?
I would've downloaded it but I don't have a subscription. :(
sheesf
The concept is really cool but the balance is kinda janky. Wizards are already squishy, so making them frontline melee fighters seems like a bad idea. There's also a *huge* power spike at 14th level. Honestly, I'd alter the mindless destruction feature to increase AC rather than nerf it, just to put a little more padding around those wizard d6's.