Base Class: Monk
The Monks following the way of the mountain are known for their steadfastness. Their teachings are based on the mountains themselves, unmovable and unyielding, able to weather almost anything. By studying the mountains and the earth they learn to become just as tough and unbreakable. They take their foes headon and do not flinge. Their style is simple and direct.
Firm Footing
Starting at 3rd level, you are almost as to move as the earth itself. While standing on the ground you have advantage on saves against being moved. Even when you fail the save you are moved only half the distance, rounded up.
Like Rock
Also at 3rd level, you are able to brace yourself against an attack. When you are hit with an weapon attack you can use your reaction to only take half the damage.
Stone Strength
Also at 3rd level, you can harden your muscles. Making them hard and strong as stone, but also slower. As a bonus action, and while you are on the ground, you can switch your strength and dexterity score as well as your saving throw proficiencies. You can switch it back with another bonus action. Your unarmored defense uses your strength modifier instead of your dexterity modifier and you gain 1 AC and loose 10ft movement speed, for as long as they are switched.
Move the Earth
Starting at 6th level, you can use your Ki to force earth and rock to move. You gain the Mold Earth cantrip if you don't already know it. Additionally, as an action, you can spend 2 ki points to cast Earth Tremor, Meld into stone or Wall of Sand without providing material components.
Stone Armor
At 11th level, you can form armor around you from stone, earth or sand. While standing on a floor or touching a wall made of a stony or sandy material, you can use you bonus action to spend 2 Ki points to incase yourself in a protective layer. This layer grands you 1 AC and has hit points equal to your Monk level. You can have up to 3 layers at one time. When you take damage, you first take away hit points from 1 of these layers. The next layer, or you if there are no more layers, takes the remaining damage when a layer is broken. Any layer you have disappears when you take a short or long rest.
The unbreakable Mountain
At 17th level, you become as hard to put down as a mountain. You can now use your Stone Armor feature as a reaction. Furthermore, when you are reduced to 0 hit points, you are reduced to 1 instead and gain 1 layer of Stone Armor. Once you used this feature you can’t do so again until you finished a short or long rest.







-
View User Profile
-
Send Message
Posted Apr 15, 2019Thank you for the reply, i agree with your comment on the wording. And while i see your point on the 3rd level features being a bit front loaded, i dont think its tha tmuch of an issue as they are not that strong, but maybe it needs play testing.
If you liked this subclass, maybe you can look at it's family (way of the Inferno, Ocean and Winds).
-
View User Profile
-
Send Message
Posted Apr 13, 2019I like this overall but I think it could be tightened and cleaned up a bit. I think there's too much packed into the 3rd level abilities. I don't think any of them are too strong, but all three of them together feels like a bit much, or even just too complex. The costs of meld into stone and wall of sand in Move the Earth is a bit low given both are 3rd level spells, but since they're not offensive spells I don't think they're too unbalanced. I like the idea of Stone Armor granting extra AC and temporary hit points but I think the current implementation is a bit clunky by requiring multiple bonus actions to stack layers. Finally, there should be a condition for when Stone Armor can be used as a reaction in The Unbreakable Mountain, e.g., after taking damage or after being hit by a weapon attack, and it's not clear to me whether the reaction can only be used once per long rest of if that restriction was only intended for the second part of the feature.