Base Class: Monk
Walking the path of the dancing dragon means favouring finesse over brute strength. It means dodging and diving through waves of foes, slicing each one down. It means acrobatically dancing around a giant's punches before felling it. It means wielding two blades at the same time as extensions of your very being.
Monks who follow this tradition developed a fighting style inspired by the movement and fluid of dragons. Instead of brute force and strength, a Dancing Dragon values their acrobatic skill and natural balance and strikes with the grace and speed of a dragon flying on the wind. They are nimble and elusive; a master Dancing Dragon's foes fail to land even a single blow against them, all the while the Dancing Dragon dances around their foes, waiting for the most opportune moment to strike.
Bonus Proficiencies
When you choose this tradition at 3rd level, you gain proficiency in Performance and your choice between Acrobatics or Athletics skills, and you learn how to speak, read and write in draconic. You can add your Dexterity to any performance check you make while you are able to move and wield a monk weapon.
Acrobatics
You gain Proficiency in Acrobatics
Athletics
You gain proficiency in Athletics
Flurry of Swords
At 3rd level, you can cleave through your opponents with swiftness. You can spend 2 ki points to make a flurry of swords as a bonus action. Doing so allow you to attack three times with a weapon you wield while engaged in two-weapon fighting. The first attack you make as part of this flurry has advantage.
Dance of Dragons
Starting at 3rd level, you gain mastery over blades. You gain proficiency with the scimitar if you don't have it already. In addition, whenever you engage in two-weapon fighting, you add your ability modifier to the bonus action attack. You can use your Flurry of Blows while engaged in two-weapon fighting, you can make attacks using the weapons, instead of unarmed strikes.
While engaged in two-weapon fighting you can spend 2 ki points as a bonus action to move graciously for the next minute. For the duration, your movement doesn’t provoke opportunity attacks. You can use the Flurry of Blows feature a number of times equalling your proficiency bonus without spending any Ki points The dance ends earlier if you are knocked unconscious, unable to move or are no longer engaged in two-weapon fighting.
In addition, you can forgo one of your attacks made as part of a flurry of blows or flurry of swords to use this feature without requiring a bonus action. You must still spend the ki point to do so.
Draconic Waltz
At 6th level, you can soar trough the air, falling from the sky as a dragon attacking its prey. You can use your bonus action and spend 1 ki point to gain a flying speed equal to your movement speed, lasting until the end of your current turn.
When you use your Flurry of Blows or Flurry of Swords, you can forgo one of your attacks made as part of that action to use your Aerial Strike instead.
Your kicks have the potency of a dragon's tail. Once per turn, when you hit a creature with one of your attacks granted by your Flurry of Blows, you can attempt to use a stunning strike against that creature without spending ki.
In addition, when you use your Aerial Strike and end your turn within 5 feet of a hostile creature, you can use your reaction to deliver a powerful kick. Make an unarmed strike against that creature and, on a hit, the creature is pushed 10 feet back.
Fury Dance
At 11th level, you reach mastery in your dance and gain control over the Fury dance technique. You can take a Flurry of Swords by spending 1 ki point, rather than 2.
In addition, whenever you use Dance of Dragons by forgoing one of your attacks granted by Flurry of Swords, you only spend 1 ki point.
Sublime Dance
At 17th level, you reach the peak of your performance. The Dance of Dragons technique is perfected. Once before this ability ends, on a hit, you cause additional damage equal to your martial arts die. Whether you hit or miss, your walking speed increases by 30 feet until the end of that turn.
You don't spend ki points to use Step of the Wind. In addition, whenever you miss an attack with a weapon while engaged in two-weapon fighting, you can use your reaction to reroll that attack.







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