Sorcerer
Base Class: Sorcerer

An Archdevil either sired your birth or is an originator of your ancestral line, meaning that in your blood flows the unnatural magic of the Nine Hells. With this, your body, mind and soul are affected by your bloodline while also manifesting natural powers beyond that of mortals.

With this power, you gain a physical trait in line with your fiendish bloodline which you can roll or choose from the table below.

d6 Manifestation
1 Forked tongue
2 Pointed tail
3 Black Hoofs
4 Blackened horns
5 Red skin with viens glowing red like fire
6 Black Eyes With Red Iris'

 

Archdevil Spells

1st-level Archdevil Bloodline feature

You learn additional spells when you reach certain levels in this class, as shown on the Archdevil Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know.

Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be an evocation or an enchantment spell from the sorcerer, warlock, or wizard spell list.

Archdevil Spells
Sorcerer Level Spells
1st burning hands, command, fire bolt
3rd sending, scorching ray
5th fireball, glyph of warding
7th wall of fire, elemental bane
9th scryingdominate person

Hellfire Touched

1st-level Archdevil Bloodline feature

Your bond to the flames of hell makes the flames you magically create stronger, as whenever you use magic and cast to create or attack with fire your connection to the Nine Hells bolsters the magic with the touch of hell.

You gain an additional fire damage equal to your Charisma Modifier + your proficiency bonus to the spell damage.

You also gain darkvision up to 120ft which can see through both magical and non-magical darkness.

Hellfire's Embrace

6th-level Archdevil Bloodline feature

When you cast any spell that causes fire damage, as a bonus action by using 2 sorcery points have the flames remain and surround the creature for one hour, during which they have disadvantage to an ability saving throw of your choice.

Hellish Inheritance

6th-level Archdevil Bloodline feature

You gain resistance to fire damage and can now speak infernal if you couldn't already.

Hurl Through Hell

14th-level Archdevil Bloodline feature

when you hit a creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience.

Once you use this feature, you can’t use it again until you finish a long rest.

Fiendish Form

18th-level Archdevil Bloodline feature

 You give in to your fiendish blood and release the devil within. Using 5 sorcery points, as a bonus action you can transform to into a form closer to your ancestral Archdevil's form.

You gain:

  • For all intents and purposes, you are a fiend in this form.
  • 80 temporary hit points
  • Darkvision up to 120ft that can see clearly magical and non-magical darkness
  • Grow wings and gain a flight speed of 40 ft
  • Grow claws that do 1d4 + your Charisma modifier of damage.
  • Advantage against being charmed or frightened, while others have disadvantage of being charmed or frightened by you.

This form lasts for one hour until either the temporary hit points are gone, or you release the form which can be done with another bonus action.

Previous Versions

Name Date Modified Views Adds Version Actions
1/21/2022 4:16:01 PM
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1/23/2022 1:42:28 AM
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1/23/2022 1:47:29 AM
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10/21/2022 7:48:20 PM
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