Barbarian
Base Class: Barbarian

Witchers under the discipline of the bear believe that might is right under any situation. These hunters aren't afraid to tackle on foes many times bigger than them, and some have been known to simply abandon their weapons and enter a hand-to-claw combat with their foes. Witchers under this discipline enjoy taking simple jobs as extra muscle, whether simply for show or for use, and can be rather difficult to beat into submission.

Atop a windswept bluff on the Isle of An Skellig stands the ruined keep Kaer An Crann that used to house the Bear School; the keep is named after the constellation Ursa Major (also called the Great Bear or Plough) visible clearly from the keep. Witchers of the school are known for a brutal fighting style relying on two-handed weapons and outlasting one’s enemy. The School of the Bear was founded to combat large monsters like giants and trolls that used to infest the island.

Kaer an Crann was demolished when the traitorous Witcher Raghnall led giants in an assault on the keep; the majority of the keep crumbled into the sea and with it died most of the Bear School. In the wake of the attack, Raghnall gained the protection of a local lord and so the few surviving Witchers were forced to flee to Verden and Cintra. Raghnall is now an old man and with his favored status in the courts of Skellige waning, a few Witchers of the Bear School have dared to return to Kaer An Crann.

  • Headquarters based in the slopes of the Amell Mountains in Skellige 
  • Proficient in heavy armor and crossbows 
  • First school to split away from the Order of the Witcher 
  • Know in the past for betraying other Witchers 
    • Current leader 
      • Igon 
      • Tall, burly man with gray beard 
      • Teaches new Bears to try and learn from the past 
      • Small group of only 5 in the bear school 
      • Trusts the new PC wants to train him to be next in line 
    • Second in charge 
      • Ronik 
      • 7feet tall 
      • Not trustworthy  
      • Wants to lead the clan in different direction 
    • Other members 
      • Kilf 
        • Dwarf 
        • Second youngest 
        • PC can trust 
      • Brunee 
        • Human 
        • Best friend of Ronik 
      • SkullBrain 
        • Human 
        • Can't trust sneaky 
    • Trials 
      • Students must pass the trial of the mountain. This requires venturing to the peak of Mount Gorgon to retrieve a special runestone as proof of ascent. It was an especially brutal challenge as many boys freeze to death long before they find the summit. 

Great Fortitude

When you make a Constitution saving throw, you roll a d8 as a reaction to gain a bonus on your save equal to the number rolled on the d8. (Uses are equal your proficiency bonus and reset after a short or long rest)

Bear Stance

Whenever you hit an enemy with an attack using a weapon with two hands, you gain 1d4 temporary Hit Points until the beginning of your next turn. Then all temporary hit points are removed that are gained in this manner.. At level 7 increased to 1d6, Level 13 1d8.

You also have advantage on saving throws against being knocked prone or stunned.

Heavy Armor

At 3rd level, you gain proficiency with heavy armor. 

Indomitable

You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can’t use this feature again until you finish a long rest.

Heavy Hitter

Starting at 10th level, you’ve become highly accustomed to both big enemies and big weapons. You gain a +3 bonus to attack and damage rolls when using a melee weapon with the heavy property, and creatures that are Large or bigger in size category suffer disadvantage on Strength saving throws against you.

Thick Hide

When you reach 14th level, when you take damage, you can use your reaction to roll a 1d6. Add the number rolled to your AC for that attack, potentially causing the attack to miss you. You get 2 uses and you regain all expended uses once you complete a short or long rest.

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