Monk
Base Class: Monk

Agile like their namesake, the witchers under the discipline of the cat are nigh a blur in the heat of battle; darting from one enemy to the next these fleet-footed blademasters enjoy gettinf up close and personal with a foe, making a quick attack before jumping away out of reach. These people specialize in hunting faster prey, from simple packs of wolves or harpy flocks to more difficult targets such as displacer beasts, worgs or purple worms. 

 

Nestled in the heart of Nilfgaard, on a cliff next to a stone lake in Ebbing, the ruins of Stygga Citadel serve as home for the School of the Cat. Witchers of the school are known for their duplicity and their fighting style reflects this; feints, lures, and dirty tricks are a regular part of their repertoire. The school was founded to fight monsters that could not be faced head on, such as cursed ones sheltered by noble families or cunning monsters which require infiltration in order to defeatYears ago, the Cat School betrayed the Wolf School by allying with the power-hungry mage Vilgefortz, leading to a massacre at Kaer Morhen and taking of hostages. Geralt and his companions assaulted Stygga Citadel to rescue Yennefer and Ciri, and though there were heavy losses on both sides, Geralt prevailed. In the wake of this conflict, the Lodge of Sorceresses destroyed Stygga Citadel with magic so the only legend surviving the events would best serve the Lodge. Whether or not Treyse, the leader of the school, died in the fighting was never confirmed, though the few remaining Witchers who inhabit Stygga Citadel have not seen him since.

 

  • Headquarter
    • Traveling Dyn Marv caravan
    • The Cats developed fighting styles focusing on speed, precision, and agility.
    • Betrayed the Wolf School in the past
    • Brutal assassinations against humans against Witcher Code
    • Short tempers due to mutations
    • Leader
      • Gaetan
      • Aiden
      • Jad Karadin
      • Kiyan
    • 20 people including women and elves
    • Trial
      • Placing emphasis on agility and flexibility, the Cats had a final Trial which was reached by gradually walking higher and higher on a tightrope. Meant first and foremost to develop balance in young adepts, the failure wasn't too dangerous at first. Falling off during the final Trial, however, equaled death

Fleet-Footed

At level 3, when you wear light armor or no armor, add your proficiency bonus to your initiative checks and increase your speed by 10 feet. You gain advantage to DEX saving throws if it is dimly lit or dark.
You also gain proficiency in darkvision, the disguise kit and thieves tools.

 

Darts of Healing

At level 6, you gain the knowledge to make darts of healing. Every short rest, you can create darts equal to your WIS modifier. As a bonus action, you can spend 1 Ki point to throw a dart at a creature within a 15 foot range. It has the same attack roll bonus as your long range weapons. When the dart strikes a creature, they get 1d4+4 healing.

At level 13, the healing is increased to 1d6+6 healing.

Deadly Critical

At 6th level, your weapon attacks score a critical hit on a roll of 19 or 20, and your critical hits with weapons deal an additional damage die of the weapon's type

Ambush Predator

At level 17, you can take the Dash action as a bonus action. If you do this prior to attacking a surprised creature, a successful hit will be treated as if it was a critical hit.

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