Fighter
Base Class: Fighter

Some people may think your style is uncanny, you laugh in their face when they can't do something you can. Your versatility is what makes you unique in battle, having something to bring for every situation.

(Highly recommend to not use this in Variant Encumbrance UNLESS you build specifically into carry weight.) 

Master of all

Starting at level 3 you gain these benefits:

  • You gain the ability to swap your Fighting Style Option on a short rest.
  • You can stow and draw weapons, doing both uses your free item interaction. (You can only draw OR stow RAW, so this lets you do both in a turn.)
    • You can also use a Bonus Action to don/doff a shield instead of an action.
  • Before or after a long rest you can gain proficiency in a skill or tool of your choice, you gain expertise if you already have proficiency in the skill or tool.

Battle Momentum

Starting at level 3 you gain these benefits:

  • Every time you swap to a different weapon in combat (Sword to Bow, Axe to Mace ETC) you can add 1 + Proficiency Bonus damage to your attack actions after each continued swap.
    • The momentum damage is capped to 3 stacks, can only gain 1 stack each turn.

Weapon Supremacy

At 7th level, you gain a benefit for each different weapon you swap to, you have to swap to a different weapon line each turn to gain the benefit. You can use this feature equal to your proficiency bonus and it comes back after a short or long rest. 

8 + PB + Str or Dex for abilities that require saving throws

  • Sword Line: Your successful hits deal a grievous wound to the enemy, causing them to bleed.
    • At the start of the targets turn, they take [roll]1d6[/roll] damage as the wound is bleeding profoundly. The bleeding ends at the start of your next turn and does not stack on top of eachotherDoes not work against an enemy that doesn't bleed.
      • The bleed lasts an additional round at level 11, At level 14 the damage increases to [roll]2d6[/roll], at level 17 the bleed lasts 3 rounds and at level 20 the damage increases to [roll]3d6[/roll].
  • Mace/Hammer Line: Your successful hits strike with tremendous force, forcing the opponent onto their knees.
    • The target must make a strength saving throw, on a failure the target is knocked prone. 
    • Only works on creatures up to one size larger than you. (Medium - Large/Large-Huge)
  • Axe Line: Your strikes can penetrate the greatest of armors.
    • When you make an attack roll, you can add [roll]1d4[/roll] to your attack roll made
  • Polearm Line: You can efficiently control your area with a Polearm
    • You can move a target up to 5ft in any direction of your choice for every attack you hit on it.
  • Archery Line: You can move around the battlefield effectively without getting hit, using range to your advantage.
    • After each shot with a ranged weapon, you can move 5ft without provoking opportunity attacks. This movement counts towards your total movement this round.
  • Chained Line(Flails, Whips): You learn how to latch onto foes with your weapons
    • On a successful hit, you can choose to grapple the enemy instead of dealing damage. The grapple can be within any range of your reach. They can make a saving throw at the end of their turns to break the grapple or take an action to break the grapple.
  • Shield Line: You learn how to offensively use your shield.
    • When you make an attack roll with a shield equipped, you can attempt to disarm the enemy as a bonus action. The target must make a strength saving throw. (This can be weapons, arcane focuses, grapples, etc)

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

(TAKE THE FIGHTING STYLE FEAT, IF YOU ALREADY TOOK THE FIGHTING STYLE FEAT ILL MAKE A CUSTOM FEAT)

Battle Experience

Starting at 15th level you gain these benefits:

  • At the start of every combat encounter/initiative, you can change your Fighting Style Option.
    • If you don't change any of your fighting style options, you roll initiative with advantage.

Superior Weapon Expertise

Starting at 18th level, you gain these benefits:

  • You can now don and doff twice per turn instead of once.
    • You can gain the benefits of Weapon Supremacy twice per turn, instead of once.
    • Example: Swap to Axe and  get it's benefit, swap to sword to get it's benefit.

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