Paladin
Base Class: Paladin

A Paladin that uses their bond with their allies to empower themselves and those around them.

Likeable Personality

Your personality draws people in and makes it difficult to dislike you. You learn the friends cantrip, and when you cast this spell, creatures no longer become hostile once the spell ends.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of the Ancients Spells
PALADIN LEVEL SPELLS

3rd

charm person, find familiar

5th

enhance ability, warding bond

9th

beacon of hope, life transference

13th

charm monster, freedom of movement

17th

skill empowerment, telepathic bond

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Power of Friendship. You can use your Channel Divinity to embolden yourself and your allies. As an action, choose any number of friendly creatures within 60 feet of you. Each creature gains temporary hit points equal to 5 + your Charisma modifier that last for one minute. While a creature has these hit points, they are immune to being charmed and any charm effects currently active are suspended for the duration.

A Friend In Need. You can use your Channel Divinity to defend an ally in danger. Immediately after an attacker within 60 feet of you hits with an attack against a creature other than you, you can use your reaction to teleport to an unoccupied space within 5 feet of the attacked creature. You then reduce the damage of the attack by 1d10 + your Charisma modifier (to a minimum of 0 damage) and deal radiant damage to the attacking creature equal to the value rolled.

Striking Aura

Beginning at 7th level, your presence inspires your allies in combat. You and friendly creatures within 10 feet of you gain a +1 bonus to attack and damage rolls while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Shared Strength

Starting at 15th level, you can use your reaction to empower an ally's weapon attack with your Divine Smite feature. When used this way, the spell used for Divine Smite counts as one level higher. Once you use this ability, you can’t use it again until you finish a short rest.

Teamwork Makes The Dream Work

At 20th level, you can empower your aura and become a beacon of friendship.

Using your action, you undergo a transformation. For 1 minute, your existing aura's range increases to 60 feet, and any friendly creature in your aura gains the following benefits:

  • At the start of each turn, you regain 10 hit points.
  • You may take the help action using a bonus action.
  • Whenever you make an ability check, you may roll a d4 and add the number rolled.

Once you use this feature, you can’t use it again until you finish a long rest, unless you expend a 5th-level spell slot to use it again.

Previous Versions

Name Date Modified Views Adds Version Actions
2/21/2023 9:47:59 AM
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