Monk
Base Class: Monk

History of the Bullet Path

Once upon a time, there was a monk named Tetsu. Tetsu was a master of martial arts and had spent most of his life studying and practicing various forms of hand-to-hand combat. Despite his expertise in martial arts, Liang felt like something was missing from his monastery fighting style, a weakness he couldn't quite see.
One day, while Tetsu was in a nearby village, he heard rumors of a monk that uses guns mixed with martial arts. Intrigued, Tetsu embarked on a journey to find someone to teach him this unique style. He hopes this is what he has been missing this whole time.
After many months of searching, he comes across a town in the Sirocco where Tetsu finally finds a master of gun-fu named Juuzou. He was sitting in his dojo. Juuzou was a gruff, weathered man with calloused hands and a permanent scowl. His dojo was rough and old, just like his body. Tetsu walks up to him, noticing a dragonfly flying around, causing a loud noise, but before he can get a word out, Juuzou rolls and spins around with his gun ready. He fired one shot and hit the fly close to my head. Tetsu was in complete shock from what he just saw. Juuzou stands up, asking why he's here, and Tetsu explains that he has traveled a great distance to learn from him. Juuzou was surprised that word of his style had gotten out, but looking into Tetsu's eyes, he had a dedication in them. Juuzou agrees to train Tetsu in the Way of Bullet Path.
At first, Tetsu needed help to adapt to the new style. The weight of the firearms felt awkward in his hands, and the loud gunshots made him cringe. However, with Juuzou's patient guidance, Tetsu slowly began to master the art of gun-fu.
As he progressed in his training, Tetsu began to notice something incredible. The precision and power of the firearms were now compensating for the weaknesses he had felt in his traditional martial arts style. Combining the two techniques allowed Tetsu to take on opponents he previously thought were unbeatable.
After three years of training with his newfound skills, Tetsu thanked master Juuzou for teaching him. He left Sirocco and returned to his monastery to demonstrate his new fighting style. When showing the other monks, they hated what Tetsu was showing them because they felt Tetsu was tainting the tradition they had passed from generation to generation. Tetsu tried explaining what it teaches, but the grand master couldn't bare to look at him. They kicked Tetsu out of the monastery and exiled him, never to return.
He could go to only one place, so he returned to Sirocco. Tetsu explains what happens to Juuzou. After hearing this, Juuzou told Tetsu not to be upset at the monastery but to give them time to adjust to the idea. Juuzou tells Tetsu he can stay in his guest room and get some rest because he will need help training new followers. Tetsu was happy and bewildered until he heard noises coming from outside. Juuzou opens to back door to the grounds to see ten people in training. Juuzou tells Tetsu, "At this rate, we'll need a bigger dojo."
From that day forward, Tetsu helped master Juuzou train lost souls in The Way of the Bullet Path, using it to defend their dojo and Sirocco. They would later have enough followers to build their monastery in the nearby mountain, where they could oversee the town of Sirocco.

Weapon Proficiency

The Monk of the Bullet Path is proficient in firearms, specifically handguns and blunderbuss.

Bullet-Time Reflexes

At 3rd level, as a bonus action, you can enter a heightened state of awareness, allowing them to slow down time for a brief period. Until the end of your next turn, you gain a +2 to AC and if an enemy attacks you with a melee or range attack and misses you can spend 1 ki point to shot them. You can only do this 1+ half your monk level, and you gain them back after a long rest.

Deadly Close Up

At 3rd level, you gain the ability to use their firearms in close quarters combat, allowing them to make melee attacks with their firearms. Additionally, you can use a firearm as a monk weapon, allowing them to use their martial arts techniques with their firearms.

Reloading Punch

At 6th level, when you make a melee attack and hit an enemy, you can reload as a free action.

Ricochet Bullet

At 11th level, if you miss your shot you can reroll again to see if you hit a nearby enemy within 15 feet of the original target. You can spend 1 ki point to do it again for each miss shot after with -5ft for each one until the bullet can go any further.

Fanning Bullets

At 11th level, you can spend 3 ki points as an action to attack every hostile creature within a 20ft radius of you with your gun fu weapon, disregarding the loading property of the weapon. Each creature in the area must make a Dexterity Saving Throw (DC: 10 + your DEX Modifier + WIS Modifier) if they fail, they get riddled with bullets dealing (8d6 +DEX Modifier) Piercing damage. If they succeed, they only take half damage. Your gun is then unloaded at the end of this action.

Rack'em Up

At 17th level, you gain the ability to unleash a devastating barrage of bullets. As an action, you can make a number of attacks equal to their Wisdom modifier, and can choose to target multiple enemies with each attack. Additionally, each successful hit deals an additional 1d8 Piercing damage.

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes