Rogue
Base Class: Rogue

As a master of shadows you take a specialized approach to your craft. While any assassin may skulk through the shadows you have practiced the art of melding into the shadows to become one with them.

Assassinate

Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.

Always prepared

When you choose this archetype at 3rd level you also gain the ability to, as a bonus action, create an object of hardened shadow. This construct can take the form of your thieves tools, or a dagger. Objects created with this feature fade back to shadow when they leave the hands of the shadow assassin.

Shadow step

At 9th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Dark awareness

Starting at 9th level, your connection with the shadows allows you to be ever vigilant. While resting the shadows watch over you. you remain aware of your surroundings within 30ft, even while asleep. In addition you can never be surprised and can take your turn normally in a surprise round.

Shadow projection

At 13th level you gain the ability to project your shadow to any location on the same plane of existence that you are familiar with in which your mark has been made with charcoal, or within 20 feet of a creature that carries your mark. The target location must be in dim light or darkness. As an action you may cast your senses into your shadow self but are blinded and deafened to your physical surroundings. You may speak through your shadow. You may end this at anytime with no action required. In addition a creature may request your shadows presence by being in contact with your mark and focusing on their desire for contact for 1 minute. You are not required to respond in any way but you are aware of the request.

Death Strike

Starting at 17th level, you become a master of instant death. When you attack and hit a creature that is surprised, it must make a Constitution saving throw (DC 8 + your Dexterity modifier + your proficiency bonus). On a failed save, double the damage of your attack against the creature.

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