Base Class: Fighter
you are an archer that infuses their soul within every arrow the fire.
Archery
Starting when you choose this archetype at 3rd level, you gain proficiency with ranged attacks.
Arrow Range
You gain proficiency with shortbows, and longbows.
Return
Every arrow you use that has not been destroyed, instantly returns to you.
Soul Scarce
When you reach 7th level, You gain proficiency in intimidation and perception, and you can fire a arrow without any bow.
Natures Heart
You gain a Shifter ability.
Primal Soul
Starting at 15th level, You can use the primal arrow attack, and you get any skill of your choosing.
Healing Soul
At 18th level, You can heal 4d6 damage as a bonus action.
Soul drain
Upon reaching18th level, all of your arrow attacks (including Primal Arrow) heal you by how much damage they dealt to your opponent.
Soul arrows
You can choose what your soul does to your arrows.
Bullying Shot
You can use the powerful blast and thundering sound of your arrow to shake the resolve of a creature. You can expend one grit point while making a Charisma (Intimidation) check to gain advantage on the roll.
Dazing Shot
When you make a arrow attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution saving throw or suffer disadvantage on attacks until the end of their next turn.
Forceful Shot
When you make a arrow attack against a creature, you can expend one grit point to attempt to trip them up and force them back. On a hit, the creature suffers normal damage and must succeed on a Dexterity saving throw or be pushed 15 feet away from you.
Multi-Shot
When you make a arrow attack against a creature, you can expend one grit point to attempt to fire multiple arrows, up to three at once.
Undying Shot
When you make a arrow attack against a creature, you can expend 1 grit point. if you choose so, your arrow can not be destroyed until you finish a long rest.
Violent Shot
When you make a firearm attack against a creature, you can expend one or more grit points to enhance the volatility of the attack. For each grit point expended, the attack gains a +2 to the firearm’s misfire score. If the attack hits, you can roll one additional weapon damage die per grit point spent when determining the damage.
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