Sorcerer
Base Class: Sorcerer

This Sorcery comes from the divine but is far from good. Chaos is your Master till you Learn to Subdue it.

Aspect Unlimited

(1.) Misfortune. The curse of Vernichten grants you powers to mess with others luck. You may influence in the luck of other creatures according to your own volition.

As a Reaction, you can interfere with an enemy roll, taking away 1d12 from any and every roll it makes for 1d4 rounds. You can use this feature twice at level 6; and three times at level 18. When you finish a short rest, you regain all your Misfortune Dice slots.

Doomed to fail

Also, once per Long Rest you may manipulate the luck of one of your enemies. As a Reaction You can give them disadvantage on any saving throw, attack roll or ability check. You can use this feature three times at level 18.

(2) Fate. Your bond with fate granted you powers to actually change it.

You can alter the luck of those around you, being able to reroll any saving throw, attack roll or ability check that an ally makes. This requires no Action but you must be conscious to use this feature. If the result of the roll is a success You gain advantage on Your next saving throw, attack or ability check.  You can use this feature once per short rest at 1st level, twice at level 6; and three times at level 18.

Glimpse Of Fate

The blessing from The Halls Of All transforms any 19 that you roll on a d20 into a critical roll. At 18th level this range is increased to 18,19, and 20. 

(3) Fortune. A surge of luck follows closely beside you and bends reality to your shape.

As an action for the duration of 1 minute, you may add an extra 1d4 to any and all rolls you or an ally use. You can have only two dice active at the same time at the first level; four at the 6th level and six at level 18. This die increases to a d6 at 6th Level and to a d8 at 18th Level. You have a total number of Fortune dice slots as half your level (rounded down) +1. When you complete a Long Rest you regain all your Fortune Dice slots.

Favored gaze.

Also, once per Long Rest you can manipulate the luck of those around you in a 20ft. radius. Allied Creatures within this radius cannot roll lower than a 10 on any D20 roll and enemy creatures cannot benefit from a critical success. (treat all enemy Natural 20's as one higher than 19, not an immediate success and no critical damage rewarded). This effect lasts 1 minute. You can use this twice at level 18. Additionally the radius increases to 40ft at level 18.

You may only have one of these three aspects active at one time and all effects (that any creature was influenced by due to these aspects) end when a new one is chosen.

Coin Of Chaos

A coin has two sides so depending on the side it lands the effect will differ. Also depending on its timing and application the results will be quite altered.

To flip the coin it will cost 3 Sorcery Points but otherwise no action is required. There is three distinct different possible uses however if another situation arises use these three to find a close enough possibility to explain the outcome. These three are as follows: (1). Damage is being done (2). An ability check, saving throw or attack is being made by either friendly or hostile creature. (3). There is no clear solution or their is a dire need for chaos to interfere.

HEADS

(1). If heads is face up and damage is being done you may switch the damage type to any other type of damage (Acid,Bludgeoning,Cold,Fire,Force,Lightning,Necrotic,Piercing,Poison,Psychic,Radiant,Slashing,Thunder).

(2). If heads is face up and an ability check, saving throw or attack roll is being made by either friendly or hostile creatures, the roll either fails or succeeds depending on what the owner of the coin determines.

(3). If heads is face up and there is no clear solution or their is a dire need for chaos to interfere then Chaos breeds success and not only is every creature in the immediate vicinity changed by this chaos but the land and any other parts of reality shift to make room for chaos to build a new creation.

 

TAILS

(1). If tails is face up and damage is being done the damage dealt is doubled and cannot be decreased, resisted, or negated. Though Immunity will still be affective.

(2). If tails is face up and a saving throw or attack roll is being made by either friendly or hostile creatures, the roll either fails or succeeds depending on what the game master or DM determines.

(3). If tails is face up and there is no clear solution or their is a dire need for chaos to interfere then Chaos breeds demise and not only is every creature in the immediate vicinity changed by this chaos but the land and any other parts of reality shift to make room for chaos to crush and bring total destruction.

 

Coin Of Chaos can not be affected by any other abilities after it has been used. Aspect Unlimited, Something New and even Titan Of Chaos has no affect on this ability. Nor does any other class or sub-class ability that would attempt to sidestep Coin Of Chaos' decision.

However, when reaching level 18 The Owner Of The Coin may re-flip the coin in an attempt to change the outcome of the most recent flip. Doing so can be done once per Long Rest. However if the coin determines the same result rather than changing the result it doubles it. unleashing more chaos than even the Owner asked for.

Something New

With this feature you have the following three options to enhance your chaotic whims.

  • Creature of chaos: You create a medium or smaller creature to help you with your needs. Their CR is 1 for every sorcery point used to create them with a maximum CR of 9. If no sorcery points are used then their CR is 1/2.The creature is under your control for as many hours as sorcery points were expended x2 with a minimum duration of 1 hour. Only one creature can be in your control at one time.
  • Makes sense: You create a sight, sense, or movement speed that you do not currently have. The distance/speed of this creation is 30ft. for every Sorcery Point spent past initial activation. To a maximum of 300ft. If no Sorcery Points are used the minimum is 30ft. This ability lasts until the next Long Rest or until it is replaced with another ability. However any Sense that took Sorcery points requires only half the total sorcery points used (rounded down) to maintain this affect after every Long Rest 
  • Necessities boon: You create an object or structure to meet the needs of your whims. This object is non-magic however it can be made out of any material known to the creator. The size of this object or structure is 1 Sorcery Point for anything Large, 2 Sorcery Points for Huge, 3 Sorcery Points for Gargantuan and 4 Sorcery Points for anything larger. If no Sorcery Points are used the size is Medium or smaller. The longer these objects and structures remain active as your chosen boon the longer they will last when you stop focusing on them. Additionally the longer you keep them as your chosen boon they will slowly start to meld with the surrounding area as the chaos stitches itself into reality. You may only focus on one object or structure at one time.

You may have one of each of these active at a time

If you wish to evolve or change the creation you will have to spend at least 1 Sorcery Point and a Maximum of 9 depending on the difficulty of the needed task.

Titan Of Chaos

As an action for 10 Minutes you become a Titan of Chaos giving you the following changes:

  • Your speed is doubled for any movement speeds you have.
  • You are resistant to all damage types and immune to one damage type of your choice.
  • Your size can grow (if you so choose) 1 size larger to a maximum of Huge.
  • Your AC is exactly 16 and cannot be raised or lower while you are a Titan Of Chaos.
  • All damage that you deal is doubled.
  • Whichever damage type you chose for Immunity you are surrounded by in a 10ft. radius. Every creature that starts its turn within that radius takes a static 10 (5x2) damage of that type.
  • You are immune to all conditions.

 

The large amount of chaos coursing through your veins will deplete much of your mortal energy after the duration of Titan Of Chaos is completed. Immediately after this ability ends The User will make a CONSTITUTION Save DC25 On a failure taking 5 Levels of exhaustion. On a success the User will take 2 Levels Of Exhaustion. This ability Recharges Every Blood Moon. 

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