Base Class: Ranger
The Poison Tipped Archer is a rather nefarious Ranger. Equally at home in the wild and urban environments and possessed with a certain predilection for poisons. This is not to say they are all evil, they just have a innate knowledge of poisons, which creatures are best suited to harvesting venom, where to find such creatures and how to make various poisonous concoctions. Many find they way into the service of alchemists, thieves and assassins guilds.
Most Poison Tipped Archers are Wood Elf or Drow but they can be found amongst all races.
Poison Tipped Arrows
At lvl 3: As long as you have a Herbalists Kit you can imbue up to 20 arrows or bolts per long rest with poison.
Doing so takes up one use of your Herbalist Kit and requires a 1 hour long ritual to magically imbue the poison into the arrows or bolts. When you commence this ritual you must decide whether you are imbuing the poison into arrows or bolts you cannot do both. (EDIT: once fired the magical energy is spent regardless of whether you hit or miss, so if you recover the arrow it will need to be re-imbued).
Once imbued the arrows or bolts inflict an extra 1d4 poison damage and are considered magical. Additionally, anyone taking poison damage form these arrows must make a Constitution Saving Throw or suffer the Poisoned Condition for 1 minute. The DC for this save is equal to your spell DC. A Poisoned Creature can attempt a further Constitution Saving Throw at the end of each of their turn, ending the condition on a successful save.
Poisoner
At lvl 3: Your innate understanding of poisons and poisonous creatures grants you proficiency with Herbalist Kits and the Skill: Survival. If you already have one or both of these skills you gain the Rogue skill Expertise with them instead.
Death Touch Posion
At lvl 7: When your imbue your arrows or bolts use the Poison Tipped Arrows ability they now deal 1d6 Poison Damage and 1d6 Necrotic Damage. Additionally, if the target hit by one of these arrows fails their Constitution Saving Throw and becomes poisoned their maximum Hit Point total is reduced buy an amount equal to the damage inflicted. This reduction in Maximum Hit Points cannot be cured until the Poison Condition has ended. The DC for the Saving throw remains the same as your spell casting DC.
Volley Fire
At lvl 11: You can use your action to make a ranged attack against any number of creatures within 30 feet of a point you can see within your weapon's range. You must use arrows or bolts imbued with your Poison Tipped Arrows ability, must have ammunition for each target, and you make a separate attack roll for each target .
Poison Resistance
At lvl 15: Your familiarity with poisons and various experiments (and occasional accident) with poison brewing grants you a measure of poison resistance.
You have Resistance to Poison Damage and Advantage on Saving Throws to avoid being Poisoned. If you already have Resistance to Poison Damage you now have Immunity to both Poison Damage and Immunity to the Poison Condition.
Previous Versions
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