Base Class: Ranger
The Material Plane is rife with magics that twist the natural order of things. From Necromancy binding Spirit and Flesh to performing the biddings of Dark Wizards to Fiends and their ilk wreaking havoc either openly or through the shadows. In order to defend against this, there are those in the wild who have trained their craft with lessons taken from the Arcane and Divine to better combat the darker powers of the world. Wielding Bows woven with magic, they serve as the guardians of Mortals against Malevolent Entities that would desecrate both body and soul.
Spirit Archer Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Spirit Archer Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.
(3rd - Shield, 5th - Spiritual Weapon, 9th - Remove Curse, 13th - Banishment, 17th - Dispel Evil and Good)
Sanctified Bow
At 3rd Level, you gain the ability to consecrate a bow and fill it with Arcane and Holy energies. After completing a Long Rest, you may touch a Shortbow or Longbow in your possession. Whenever you attack with that weapon, you can use either your Wisdom or Dexterity Modifier when rolling Attack and Damage dice. Furthermore, you gain the ability to instantly materialize arrows to use as projectiles with this bow that deal either Force or Radiant damage (determined at time of Sanctification). You may also instantly summon this weapon as a Free Action, instantly materializing it in your hand so long as it is currently on the same Plane as you. This benefit lasts until you complete a long rest.
Sacred Training
At 3rd Level, you have gain knowledge from the training undertaken to battle the fouler forces of reality. You pick two Cantrips taken from either the Wizard or Cleric Spell list. These count as Ranger Spells and use your Wisdom as the Spell Casting Ability.
Sanctified Shot
At 7th Level, you have gained greater Mastery when channeling the energies you use to hunt otherworldly forces. When making a Ranged Weapon Attack, you deal additional Radiant Damage equal to your Ranger level.
Soul Snipe
At 11th level, you have become well versed in tracking the flow of energy that radiates from Undead and Fiends, enabling you to strike truer with senses beyond that of people who lack your training. You always have advantage when making a Ranged Weapon Attack against Fiends or Undead.
Sense of Soul
At 15th Level, your senses towards the Supernatural and Unholy have reached their peak, allowing you to preempt the spells and shots of your unnatural foes. Whenever an Undead or Fiend, that is not behind total cover, makes a Ranged Attack or casts a Spell within 60 feet of you, you may make a Ranged Weapon attack with either a Shortbow or Longbow in your possession (this does not consume a reaction).
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