Wizard
Base Class: Wizard

Audiomancers are wizards who have honed their magical prowess to become masters of sound and resonance. Through a deep understanding of the intricate world of audio, they can manipulate, amplify, and silence sound in ways that few others can. Audiomancers can harness the power of sound waves, creating spells and abilities that resonate with both beauty and destruction. Whether conducting harmonious symphonies that uplift their allies or unleashing thunderous cacophonies that cripple their foes, Audiomancers are the architects of auditory magic, weaving a tapestry of sound that shapes the world around them. These unique wizards bring a new dimension to the arcane arts, proving that in a world where silence is golden, sometimes the most powerful magic lies in the symphony of sound.

Spell Echoes

If you cast a leveled spell, you can cast that spell again as a bonus action on your next turn expending the appropriate spell slot. You can do this a number of times equal to your proficiency bonus per long rest.

Sonic Manipulation

Whenever an object, creature or spell makes a sound, you may, as a reaction, choose to adjust the volume, or the type of sound. Once per short rest you can amplify a sound to where as it does physical harm. Doing this, any creature within 30ft of the sound takes 1d6 thunder damage. This increases to 2d6 at 10th level.

Silence Person

You learn the Silence spell, which doesn't count against the number of prepared spells you know, and it is always prepared. In addition, whenever you cast Silence, you can choose to instead target a single creature, affecting only that creature. At the end of each of its turns, the creature can make a Wisdom saving throw ending the effect on a success.

Sound Burst

As an action, you create a sudden burst of sound that propels you up to 30 ft. in any direction of your choosing. Furthermore, you may do this as a reaction instead if a hostile creature gets within 5 ft. of you. This ability does not provoke opportunity attacks. You can do this a number of times equal to your proficiency bonus per long rest. Additionally, using your understanding of sound waves, you gain 60 ft. of tremor sense, and immunity to the deafened condition.

Symphony of Chaos

You may unleash a chaotic symphony of sounds that you have stored from around you. Whenever an attack is made, or a spell is cast, within 30 ft. of you whilst in combat, you gain one charge to a total equaling half your level rounded up. You may only gain up to 2 charges per round and they reset on a long rest. As an action, you may expend all your charges to unleash a symphony of chaos, dealing 1d8 thunder damage for every charge to every creature of your choice in a 30 ft. radius around you. You can use this feature twice per long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
10/25/2023 9:20:22 PM
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