Base Class: Wizard
A Witch who uses her magical compass to provide direction to that which holds sway over an individuals heart. As the witch grows stronger, so does her ability to gather information.
A Witches Touch
Beginning when you select this school at 2nd level, the witch is able to sense the general direction of nearby curses. The range is 10 feet per level in either Wizard or Sorcerer classes.
Mystical Compass
A mystical compass that can be used to provide direction. The compass can only be used once a day and gains an additional use every 5 levels (I.E. 5, 10, 15, 20). Only 1 person can use it once per day so additional uses must be used by other people and the requests of those people must be different than what has already been asked. For example, if the party is in a desert and the individual has 3 uses, 3 separate members can not ask where they might find water. 1 person could ask for the direction of the nearest body of water, another could ask for the nearest town, and the third could ask where buried treasure is. The compass will provide direction immediately if authorized by the spell caster holding the compass and will only last for 10 seconds.
To assist with finding the object and not necessarily constantly overshooting where the object may lay, if the object is within a specific timeframe, the needle on the compass will first show the direction for 5 seconds, then it will wiggle back and forth in accordance with how far the object is within a standard days journey.
45 degrees: within a 24 hour journey
90 degrees: within a 12 hour journey
180 degrees: within a 6 hour journey
270 degrees: within a 3 hour journey
360 degrees (NOT spinning, but alternating back and forth): within 1 1/2 hours: Within an hour journey
Spinning in a circle: Within 150 meter radius. The spinning gets faster as one approaches with the compass.
A Red Apple
Beginning at 6th level, you may cast the sleep spell into an object (food or drink). If a spell slot of 1st level or higher is used, the effect will be imbued into the item instantly, otherwise the witch may ritually cast sleep on the object. Using a spell of 2nd level or higher applies the same effect as casting the spell at a higher level with the increase in effectiveness. IF the target consumes the object OF THEIR OWN VOLITION, the effect of the spell is doubled. Otherwise, if forcefully consumed the spell will only effect the individual consuming the object. The sleep spell delivered in this way increases the sleep spell duration from one minute to one hour.
The Fourth Eye
Starting at 10th level, you may use either a bone, or bones of a corpse to commune with the spirit and witness the final moments of the deceased creature or humanoid. The witch may also ritual cast speak with the dead. Once per short rest and the witch may choose to be unrecognizable for those that are recently deceased.
Casting speak with the dead allows the witch to steal some of their latent power. On completion of the spell, the witch gains the effect as though they cast False Life on themselves. No spell slots required. Only one instance of false life may be on the witch at a time. Multiple instances of casting speak with the dead do not stack false life NOR may they be kept till a later date.
Sea of the Damned
Starting at 14th level, the witch may commune with those that have drowned in the sea for information. These spirits are those that have died while in the body of water. for purposes of the commune it will operate similar to that of a ritual spell. The dead spirits will not know anything of their old lives or where their bodies lay, but can be used to gather basic information in the surrounding environment. The witch must be in a large body of water to use this ability. The witch may ask a number of questions per day based on their proficiency modifier. The questions asked must be either yes, no or could be relayed through pointing. Answers to the questions are based on within a days journey range (OR based on DM's discretion). Some examples of questions are (1. Are there dangerous creatures nearby? [Answer would be (Yes/No)]. 2. Is there a port nearby? 3. Is there land nearby? 4. In what direction is the nearest ship? [The spirit would point in a direction of the nearest ship within a days journey at that moment in time].) Questions that would NOT work or they would constitute 2 questions worth of information. (1. If there is land nearby, point in the direction of it. 2. If there is X creature nearby, point in the direction of it).
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