Base Class: Wizard
The White Mage is a formidable healer class in the realm of Dungeons & Dragons. Clad in ethereal white robes, they harness the pure energies of restorative magic to mend wounds and cure ailments. Masters of the healing arts, White Mages excel at rejuvenating their allies during battles, providing a vital support role within the adventuring party with their connection to benevolent forces. Embodying the essence of compassion and restoration, the White Mage is a beacon of hope on the battlefield, ensuring the survival and well-being of their comrades.
Mending Light
You gain proficiency in the Medicine skill. Additionally, you learn the spell Cure Wounds, which doesn't count against your number of wizard spells known. When you cast Cure Wounds, the target also gains temporary hit points equal to your Intelligence modifier.
Divine Aegis
Your healing spells now grant a protective barrier to those you heal. When you cast a spell of 1st level or higher to restore hit points, the target gains temporary AC equal to the spell's level + your Intelligence modifier.
Benediction
Once per long rest, you can unleash the ultimate healing magic. As an action, you can touch a creature and restore it to its maximum hit points. Additionally, all allies within a 10-foot radius of the target gain temporary hit points equal to half the amount healed.
Sacred Veil
You can now create a benevolent aura that surrounds your allies. As an action, you can expend a spell slot to create a 30-foot-radius aura of healing energy. While in the aura, allies regain hit points at the start of their turn equal to your Intelligence modifier. This effect lasts for 1 minute.
