Base Class: Monk
"Keep your friends close, your enemies closer, and a phone dialed to 9-1-1 closest. It's maybe the most important thing when you train." -Esteemed Master Franklin
A.'shakan, also known as martial artists, use their bare fists and feet to defeat enemies and overpower monsters in a simple, effective, and powerful way. Unlike the way of the Open Hand, A.'shakan focus on dealing damage rather than stunning their opponents. There are seven main types of A.'shakan, and characters can choose either to study Judo, Taekwondo, Karate, A.'shak (wrestling), Kung Fu, Fist of Flowing Water, Crushed Rock, or Destructive Death.
Martial Art
A.'shakan can choose between seven martial arts, each with its own benefits. Choose between Judo, Taekwondo, Karate, A.'shak, Kung Fu, FoFWCR, or Destructive Death and give yourself the feature listed below. You gain this feature at 3rd level.
-Judo- Your character has studied the art of Judo, which was created by Kano Jigoro, a Japanese educator. Judo is usually used to defend users, but can often prove powerful in combat situations, too. You learn the powerful Judo throw, which allows you to gain the following benefit: If you choose to, when you attack a monster with your unarmed strike, you can throw them up to 10 ft. away. (WARNING: If moving the target prevents you from attacking them again* then use this feature at the end of your turn)This also gives them a disadvantage on their next attack roll, saving throw, or ability check.
-Taekwondo- Your character has studied the art of Taekwondo, which is a Korean martial art consisting of powerful kicks and strong punches. You have gained the following benefit due to your many years of study: You know when opponents strike, and if an enemy attacks one of your party members within 30 ft. of you, you can move up to your speed and make an attack roll with advantage against them. You can do this a number of times equal to your proficiency bonus. This feature recharges if you spend one turn without attacking.
-Karate- Your character has studied the art of Karate, which is a Japanese martial art consisting of kicks, punches, and blocks that prevent near-deadly attacks. You have gained the following benefit due to your training: You have advantage on initiative rolls and enemies attacking you for the first time have disadvantage.
-A.'shak- Your character has studied the powerful art of A.'shak, which originated in the Nine Hells as a demonic defense system. You may add extra fire damage equal to your proficiency bonus each time you attack. This is magical fire, and cannot be used to light flammable objects.
-Kung Fu- Your character has studied the art of Kung Fu, which originated in China during the Zhou dynasty. Originally created to improve monk's health, you may gain temporary hit points equal to your proficiency bonus each time you attack. You can only access this feature if your Ki points are at their maximum.
-FoFWCR- *Fist of Flowing Water, Crushed Rock is a martial art developed by the Class S, Rank 3 hero. It involves moving your palms like flowing water to strike down you enemies. When ever you make an unarmed strike, you can spend 1 Ki point to increase the AOE to a 25x25 foot cube originating around you.
-Destructive Death- The Upper Rank Demon Akaza developed this technique, as it is his blood demon art. It uses blue shockwaves to blast your enemies to bits from just the flick of you wrist. Your unarmed attacks now have a 100/300 range and deal force damage to hit.
*Only if you have multiattack
Raw, Unleashed Power
No matter what martial art you study, your training has led you to become even more intimidating of an enemy. Instead of rolling one Martial Arts die for each attack, you can choose to roll two*. You can use this feature a number of times equal to 1/4 of your level, rounded up. Once you have spent all of the uses of this feature you must spend a long rest to regain these charges. You can use this feature after 6th level.
*If you use Flurry of Blows each dice that you would roll normally becomes two dice.
Fighting Stance
You gain access to the stance associated with your Martial Art, which you chose on the third level. You are able to enter a stance by using a bonus action at the end of your turn, and the feature lasts until the end of your next turn (This applies for each stance except for Kung Fu). This feature can be used a number of times equal to half your maximum number of Ki points (Rounded down). Once you have used all expended charges, you must spend a long rest to gain access to this feature again. However, some stances may require different things to perform them, such as Destructive Death. You gain this feature at the 11th level.
-Judo- Your hard training in defense has led you to be able to block enemy attacks with ease. Your stance ability adds two to your armor class, which hopefully protects you from most attacks.
-Taekwondo- Your training in fast kicks and punches has led you to be able to increase your speed drastically. Your stance ability increases your speed by 20 ft., which allows you to quickly run away from threats and speed to attack your enemies.
-Karate- Your training in hitting hard has led you to be able to get a bolster of attacking power. Your stance ability gives you advantage on one attack roll, and allows you to double your proficiency bonus on Strength checks.
-A.'shak- Your training in 'Fire Dancing' (as some call it) has led you to become part flame yourself. Your reach for all attacks increases by 30 ft. Additionally, if you attack with a wooden weapon, you can use your Martial Art feature to deal fire damage equal to your proficiency bonus. However, you take damage from water, the damage depending on the amount you are immersed in.
-Kung Fu- Your training in strength and stamina has led you to be able to heal yourself almost magically. You are able to cast the Healing Word spell and do so as a bonus action at the end of your turn. You can do this as long as your Ki points are over half of their maximum.
-FoFWCR- Your training in flowing movements has led you to become part water yourself. Your stance ability allows you to become amorphous until your next attack. Additionally, you become immune to fire damage, vulnerable to cold damage, and resistant to thunder damage.
-Destructive Death- Your desire to kill has led you to be able to keep fighting even after death. Your stance ability allows you to, for the next hour, to gain 1 hit point for each 10 points of damage you do. This costs 6 Ki points, though.
Powerful Build
After years of training in the Martial Arts, you gain the ability to increase your Wisdom and Dexterity scores by two, to a maximum of 22. You gain this feature at the seventeenth level.
Belts
At 3rd level, you gain acess to belts. You begin with either a Spark belt (A.'shak) or a white belt (All other martial arts). Belt Progression is listed below.
-Judo-
White Belt-White/Yellow Belt=3,000 xp
White/Yellow Belt-Yellow Belt=5,900 xp
Yellow Belt-Yellow/Orange Belt=20,000 xp
Yellow/Orange Belt-Orange Belt=30,000 xp
Orange Belt-Orange/Green Belt= 50,000 xp
Orange/Green Belt-Green Belt=100,000 xp
Green Belt-Green/Blue Belt=150,000 xp
Green/Blue Belt-Blue Belt= 200,000 xp
Blue Belt-Blue/Brown Belt-300,000 xp
Blue/Brown Belt-Brown Belt-500,000 xp
Brown Belt-Black Belt-1,000,000 xp
-Taekwondo-
White Belt-White/Yellow Belt=3,000 xp
White/Yellow Belt-Yellow Belt=5,900 xp
Yellow Belt-Yellow/Orange Belt=20,000 xp
Yellow/Orange Belt-Orange Belt=30,000 xp
Orange Belt-Orange/Green Belt= 50,000 xp
Orange/Green Belt-Green Belt=100,000 xp
Green Belt-Green/Blue Belt=150,000 xp
Green/Blue Belt-Blue Belt= 200,000 xp
Blue Belt-Blue/Red Belt=300,000 xp
Blue/Red Belt-Red Belt=500,000 xp
Red Belt- Red/Black Belt=800,000 xp
Red/Black Belt- Black Belt=1,000,000 xp
-Karate-
White Belt-Yellow Belt=20,000 xp
Yellow Belt-Orange Belt=50,000 xp
Orange Belt-Green Belt=200,000 xp
Green Belt-Blue Belt=300,000 xp
Blue Belt-Purple Belt=500,000 xp
Purple Belt-Red Belt=700,000 xp
Red Belt-Brown Belt=900,000 xp
Brown Belt-Black Belt=1,200,000 xp
-Kung Fu- (Note: uses sashes as a replacement for belts)
White Sash-Yellow Sash=6,000 xp
Yellow Sash-Orange Sash=40,000 xp
Orange Sash-Gold Sash=150,000 xp
Gold Sash-Green Sash=300,000 xp
Green Sash-Blue Sash=400,000 xp
Blue Sash-Purple Sash=550,000 xp
Purple Sash-Brown Sash=700,000 xp
Brown Sash-Red Sash=900,000 xp
Red Sash-Black Sash=1,100,000 xp
-A.'shak-
Spark Belt-Ember Belt=150,000 xp
Ember Belt-Flame Belt=400,000 xp
Flame Belt-Burn Belt=700,000 xp
Burn Belt-Blaze Belt= 1,000,000 xp
Blaze Belt-Blue Flame Belt= 1,300,000
Once the character has completed all of their belts, they may go back and earn a second degree in each belt (Double the progression xp cost). If you are experienced enough to do this, congrats! Up to ten degrees can be earned. Earning all ten is a difficult task, and can only be completed after defeating hundreds of high level monsters.
Previous Versions
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Taekwondo would be pretty over powered with disengage against meele enemies, but love the style!
What a way to kick off 2024! I haven't updated in a while, so I hope this is good!