Base Class: Warlock
She is an arch-fiend who was "cursed" to become like an angel, her bat wings replaced with a glow that looks like feathers, her horns now glowing brightly in the darkness, her powers subverted to good instead of evil. She came to you in the night, filling the room with her heavenly glow. Her beauty left you dumbstruck, her sudden appearance left you fearful, and the sound of rushing wind in the still night made you question your sanity. Then she knelt before you where you sat on your bed, pleading that you take up her cause for the rest of heaven forbade her a place among them unless she could find a mortal to be her champion. Looking up at you, her eyes deep, glistening pools of sapphire and emerald, you knew there was no way you could ever say no. You knew that you would gladly give your life over to serve this creature who has come to you in the night.
Expanded Spell List
The Celestial lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Celestial Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | sanctuary, shield of faith |
| 2nd | zone of truth, lesser restoration |
| 3rd | magic circle, revivify |
| 4th | guardian of faith, private sanctum |
| 5th | raise dead, greater restoration |
Bonus Cantrips
At 1st level, you learn the light and spare the dying cantrips. They count as warlock cantrips for you, but they don’t count against your number of cantrips known.
Healing Kiss
At 1st level, you gain the ability to channel celestial energy to heal wounds. You have a pool of d6s that you spend to fuel this healing. The number of dice in the pool equals 1 + your warlock level.
As a bonus action, you can heal one creature you can touch, spending dice from the pool. You must touch the intended target with a simple kiss, placing your lips on the victim's forehead, the back of their hand, or upon their lips.
The maximum number of dice you can spend at once equals your Charisma modifier (minimum of one die). Roll the dice you spend, add them together, and restore a number of hit points equal to the total.
Your pool regains all expended dice when you finish a short rest.
Radiant Soul
Starting at 6th level, your link to your patron allows you to resist any type of radiant energy. You have resistance to radiant damage caused by magical means. When an ally within 10 feet of you receives radiant or fire damage, they can subtract your Charisma modifier from any radiant or fire damage attack that a spell would cause them.
Celestial Resistance
Starting at 10th level, you gain temporary hit points whenever you finish a short or long rest. These temporary hit points equal your warlock level + your Charisma modifier. Additionally, you may choose up to five creatures you can see at the end of the rest. Those creatures each gain temporary hit points equal to half your warlock level + your Charisma modifier. To impart this boon, you must simply tell each intended ally that you are there to protect them with the Lady's love.
Searing Vengeance
Starting at 14th level, the radiant energy you channel allows you to resist death. When you have to make a death saving throw at the start of your turn, you can instead spring back to your feet with a burst of radiant energy. You regain hit points equal to half your hit point maximum, and then you stand up if you so choose. The closest two creatures who mean you harm, within 30 feet of you, each take radiant damage equal to 4d8 + your Charisma modifier, and they are blinded until the end of your next turn.
Once you use this feature, you can’t use it again until you finish a long rest.
Previous Versions
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1/16/2024 1:40:34 AM
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Posted Jan 21, 2024Thanks :)
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Posted Jan 20, 2024THANK YOU.
I LOVE THE HOMEBREW